[?] Skyraider
#31

Confusedhock: Confusedhock: Confusedhock:

Man it's going to cost me a fortune if I ever meet you in a bar...

12 more virtual beers sent your way DM !

Cheers

Nico
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#32

You ROCK Deutschmark! Danke. Big Grin
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#33

Unbelievable! Thanx so much!
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#34

Very much looking forward to this if/when released. Love Skyraiders Smile
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#35

We're expecting this level of detail.. Wink

http://files.games.1c.ru/il2pict/AD-4%20grab0002.jpg

http://files.games.1c.ru/il2pict/AD-4%20grab0003.jpg
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#36

Tss Tss look at you demanding things from generous DM... I'm sure his Able Dog will be as good as this one, if not better.

Whatever happenned to that 1C model BTW ?

Cheers

Nico
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#37

Salute ALL hi ;-)


JG14_Jagr Wrote:We're expecting this level of detail.. Wink

http://files.games.1c.ru/il2pict/AD-4%20grab0002.jpg
http://files.games.1c.ru/il2pict/AD-4%20grab0003.jpg


Nice skin! With all them rivets. panel lines, hatches and lettering, would not mind
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.




Deutschmark
WW1 Project Member.
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#38

Deutschmark Wrote:Nice skin! With all them rivets. panel lines, hatches and lettering, would not mind
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.
Theoretically, all rivets, panel lines bulges and such, could be made with a normal- or displacement-map.

http://en.wikipedia.org/wiki/Displacement_mapping
http://www.drone.org/tutorials/displacement_maps.html

Whether 1C has "discovered" this technology yet, I don't know. Big Grin Wink
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#39

Thank You Deutschmark! :wink:
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#40

Salute ALL hi ;-)


JAMF Wrote:
Deutschmark Wrote:Nice skin! With all them rivets. panel lines, hatches and lettering, would not mind
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.
Theoretically, all rivets, panel lines bulges and such, could be made with a normal- or displacement-map.

http://en.wikipedia.org/wiki/Displacement_mapping
http://www.drone.org/tutorials/displacement_maps.html

Whether 1C has "discovered" this technology yet, I don't know. Big Grin Wink



Now that is very interesting!
I sure wish they made that for 3D max I would give it a try.


Deutschmark
WW1 Project Member.
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#41

Deutschmark Wrote:Salute ALL hi ;-)


JAMF Wrote:
Deutschmark Wrote:Nice skin! With all them rivets. panel lines, hatches and lettering, would not mind
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.
Theoretically, all rivets, panel lines bulges and such, could be made with a normal- or displacement-map.

http://en.wikipedia.org/wiki/Displacement_mapping
http://www.drone.org/tutorials/displacement_maps.html

Whether 1C has "discovered" this technology yet, I don't know. Big Grin Wink



Now that is very interesting!
I sure wish they made that for 3D max I would give it a try.


Deutschmark
WW1 Project Member.

It has nothing to do with Max (you can do this in Max as well), rather that the game engine is not build to actually support this method.
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#42

Salute ALL hi ;-)



Zorin Wrote:
Deutschmark Wrote:Salute ALL hi ;-)


JAMF Wrote:
Deutschmark Wrote:Nice skin! With all them rivets. panel lines, hatches and lettering, would not mind
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.
Theoretically, all rivets, panel lines bulges and such, could be made with a normal- or displacement-map.

http://en.wikipedia.org/wiki/Displacement_mapping
http://www.drone.org/tutorials/displacement_maps.html

Whether 1C has "discovered" this technology yet, I don't know. Big Grin Wink



Now that is very interesting!
I sure wish they made that for 3D max I would give it a try.


Deutschmark
WW1 Project Member.

It has nothing to do with Max (you can do this in Max as well), rather that the game engine is not build to actually support this method.



Thanks for that info, was just out on the net looking for stuff on this and seen
That it was possible with max, but now knowing the game engine will not
Support it no need of going any further.



Deutschmark
WW1 Project Member.
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#43

JG14_Jagr Wrote:We're expecting this level of detail.. Wink

http://files.games.1c.ru/il2pict/AD-4%20grab0002.jpg

http://files.games.1c.ru/il2pict/AD-4%20grab0003.jpg
project galba (?), projected storm of war add on
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#44

Or possibly for the "Korea" project, as the A1 was extensively used for interdiction there.
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#45

Sorry, those are photo's from "Galba" released on the 1C site..they have photo's of the Mig15 which are equally as impressive. Not really fair to compare them..totally different set of rules for the new engine. The AC models are quite amazing though.. I'm looking forward t Galba more than I am BoB actually..
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