01.05.2009, 09:21
I've come across a few objects that are listed in the Static.ini file that cause errors when they are used in a map.
The problem seems to occur when the object gets destroyed.
here's some of the objects in question from the static.ini
The "Spanish_Rider" when placed on a map appears as a fence section of wire.
Listing from .mis file
When that object gets destroyed I get the following java error :
Are these objects from the 4.09beta and are buried within another file ? or simply the folders were not placed in the MODS/ObjectsMap/3do/Buildings/addobjects/ folder with the UI 1.1.
Anyone have an Idea how to fix this ?
WildWillie
The problem seems to occur when the object gets destroyed.
here's some of the objects in question from the static.ini
Code:
[buildings.House$Spanish_Rider]
Title Spanish_Rider
MeshLive 3do/Buildings/addobjects/Spanish_Rider/live.sim
MeshDead 3do/Buildings/addobjects/Spanish_Rider/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.02
[buildings.House$TankObstacle1]
Title TankObstacle1
MeshLive 3do/Buildings/addobjects/TankObstacle1/live.sim
MeshDead 3do/Buildings/addobjects/TankObstacle1/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 1.0
[buildings.House$TankObstacle2]
Title TankObstacle2
MeshLive 3do/Buildings/addobjects/TankObstacle2/live.sim
MeshDead 3do/Buildings/addobjects/TankObstacle2/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 1.0
[buildings.House$TankObstacle3]
Title TankObstacle3
MeshLive 3do/Buildings/addobjects/TankObstacle3/live.sim
MeshDead 3do/Buildings/addobjects/TankObstacle3/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 1.0
The "Spanish_Rider" when placed on a map appears as a fence section of wire.
Listing from .mis file
Code:
507_bld House$Spanish_Rider 1 48519.85 194190.32 698.99
When that object gets destroyed I get the following java error :
Code:
INTERNAL ERROR: Can't open file '3do/Buildings/addobjects/Spanish_Rider/Dead.msh
'
WARNING: object '3do/Buildings/addobjects/Spanish_Rider/Dead.msh' of class 'Skin
TL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/Buildings/addobjects/Spanish_Rider/
Dead.msh
WARNING: object '3do/Buildings/addobjects/Spanish_Rider/dead.sim' of class 'SIM'
not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/addobjects/Spanish_Rider/d
ead.sim
com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/addobjects/Spanish_Rider
/dead.sim not created
at com.maddox.il2.engine.Mesh.(Mesh.java:419)
at com.maddox.il2.engine.MeshShared.(MeshShared.java:37)
at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
at com.maddox.il2.objects.buildings.House.setDiedFlag(House.java:419)
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1009)
at com.maddox.il2.objects.Statics._msgDreamGlobalTick(Statics.java:949)
at com.maddox.il2.objects.Statics.msgDreamGlobal(Statics.java:961)
at com.maddox.il2.engine.MsgDreamGlobal.invokeListener(MsgDreamGlobal.ja
va:45)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1079)
at com.maddox.il2.engine.MsgDreamGlobal.send(MsgDreamGlobal.java:36)
at com.maddox.il2.engine.DreamEnvXY.doChanges(DreamEnvXY.java:124)
at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter
.java:141)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapte
r.java:161)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
at com.maddox.il2.game.DServer.loopApp(DServer.java:178)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.DServer.main(DServer.java:431)
Are these objects from the 4.09beta and are buried within another file ? or simply the folders were not placed in the MODS/ObjectsMap/3do/Buildings/addobjects/ folder with the UI 1.1.
Anyone have an Idea how to fix this ?
WildWillie