MOD Request: translucent water tiles for sub hunting
#1

No idea if the game engine will support this, or if anyone is interested in looking into this, but here's my pitch:

when flying over a submarine that is at periscope depth, the sub is visible in light to a certain depth.
The idea of sub hunting is an unrealized element in IL-2, but I thought it worth a mention.

See here
[Image: PeriscopeUp.jpg]
Back in the days when I went on a 6 month cruise in Silent Hunter 4, I realized that periscope-depth subs were sitting ducks for patrolling aircraft- indeed, it is one way the allies turned the tide of submarine warfare.

The screenshot is obviously the wrong angle, but the concept is somewhat illustrated.

It would really bring the Canary Islands map to life :wink:

Anyone interested? Is it possible?

Thanks for any repsonses

Triad
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#2

It is a grate idea and would be perfect for my Atlantic missions (i cant do it since there are no buttions in the FMB Sad ). but i dont think it would be Suportible for older computers only new ones.
Awsome
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#3

It would be nice for the high-end pc owners anyhow :wink:
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#4

Maybe is easier to get a new sub 3d object that look like a submerged sub? Not only with the periscope but with some kind of shadow of the hull.
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#5

Therefor the engine would need to have actual sub sea level as part of it code. But as it doesn't have it, translucent tiles would get you nowhere.
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#6

RealDarko Wrote:. . . with the periscope but with some kind of shadow of the hull.

Hmm... you know that is probably a option: not a new object really, but an edit of the existing Ships/Submerged Gato object or the like. The water would not be translucent, but be the periscope that is there now, but with a dark outline that could be 'destroyed' (or vanished once it was).
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#7

I know changing damage models for aircraft is frowned upon, and I agree wholeheartedly, but could the damage model for the just the submerged subs be modified so that bombs could sink it? As it is the current damage model for submerged subs is impervious to anything but "Do you really want to quit?".

In the game you really don't need to be able to "see" the sub underwater as the wake of the periscope is visible.

That wouldn't require a "new" ship just add a 'submerged damage' mod file for it.
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#8

that would be real cool and even better because I have a custom PC being built right now.
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#9

DM for submerged sub ?


The periscope one we have now is indestructible I think.

I know bombing it does nothing IIRC.

A whole new sub is required as mentioned above methinks.
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#10

That just might work. It would be accurate too, most of the time, sub-hunters would only see the periscope and its wake and would have to try to make an accurate hit with a depth charge. It would be alot of fun to have B-24's and Lancasters or any of the many planes modified for sub hunting with depth charges so that we could get this:

[Image: depth%20charge%20explosion.JPG]
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#11

I'm thinking of a "hit box" around the periscope. True, it would be very difficult but having the potential to sink a submerged sub would be extraordinary. I know "hit boxes" are modeled in the game. Surface ships have them. A torpedo/bomb hit amidships does more damage that just aft or forward of it. Hits to the bow and stern have no affect.
If a "hitbox" is possible they should be added to the bow and stern of all surface ships. A bow hit by a torpedo or bomb would slow the ship and cause a minor list much like what happened to the Yamamoto (shown here)

[Image: ph308.jpg]

A stern hit would make the ship turn in circles much like what happened to the Bismark's steering gear.
Torpedo's could remain ineffective against submerged subs.

Just a thought.
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#12

The parascope submarines are NOT indestructable. The is nothing actually submerged about them. They are just a tiny, parascope shaped ships that suffers the same damage model problem as all ships: they need to be directly hit to suffer damage. Even with timed fuses, it makes a difference if you hit the ship exactly, as "misses" that actually go off just as close do nothing. Parascopes are just too small to be hit exactly. I think all ship DMs need to be tweaked so that very near misses, and in most cases gunfire, do more damage. IIRC, Oleg said at one time that the damage model for ships was as it is in order to make the battleships, etc. harder to sink. But I think by now we should all have a healthy skepticism for what Oleg has said in the past about limitations...
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#13

There is no water nor any space below the watersurface. Oceans are at height "0" and there is no negative height in the game. Because of that a sub can not submerge in that reality.

But a possibility may be to change a ship and make it look like a submerged sub (There is allready something like that in the game). A hitbox could be created by taking a bigger ship and making the overhangig parts transparent.
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#14

If you ditch your plane in the water, then watch your speedbar as it sinks, you'll see it will go down to -60 feet or so before it hits "bottom".

Not sure how that fact can be used for submarines, I'm just throwing it out there. Smile
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#15

zipzapp Wrote:There is no water nor any space below the watersurface. Oceans are at height "0" and there is no negative height in the game. Because of that a sub can not submerge in that reality.

But a possibility may be to change a ship and make it look like a submerged sub (There is allready something like that in the game). A hitbox could be created by taking a bigger ship and making the overhangig parts transparent.

What about setting oceans at height +50 (say), with land masses above that? That might give a playable depth for subs (cloned AI aircraft with adjusted 3D models and suitable FMs). Just a thought...
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