30.05.2009, 01:58
Baco1170 Wrote:Agracier, since you are incredibly fast at making basic maps, could I hand you over my Soth atlantic for Tiling (texturizing) an I would poblate it with teh correct objects my self?
I am at the stage where I have all the basic maps, C, T, H and minimaps, but I am very slow, aplying textures.
Would you like to give it a shot?
http://rapidshare.com/files/238737461/A ... r.rar.html
I can give it a shot, but in about 2 weeks time I'll be away for some time, and what is more important is that it will be without internet access during 3 weeks or so (no, I'm not having anxiety attacks - yet).
But what I need for quick texturing is a color map made in microdem in which the following elevation filter is applied - elev_colors.dbf.
In kevins map-building tutorial he suggests that after applying that particular filter, a shading option be applied. I leave that step out, and just apply 'elev_colors.dbf' to get a usable color map from which to make the ed-M01/02 maps.
I also found that the color zones you get with that filter, are quite handy for assigning basic textures in map_t. But I do that in a layered pdf file, with each texture getting one layer.
For instance the darkest green becomes lowland 1 rgb 0 / the next darkest green becomes lowland 2 rgb 1 ... all the way up to the purple colors representing the highest elevations which become anything from mount 4 rgb 11 or country1 rbg 12 ...
Afterwards, after this basic texture assigning is done, you can go for variations in applying noise to combinations of rgb values - say grouping lowland 1, 2, 3 and then applying noise to extract a random pixel group which is assigned another texture that differs slightly in look ...
Anyway, yes I can assign textures to your map if you can supply a color bmp with elevation filter 'elev_colors.dbf' applied to it. It takes about 1 hour to do.
I have also been pestering a friend of my son who is a programmer to make a utilty to do this with a few clicks of the mouse. I shall have to persevere in asking for this favor, but once it's made (sooner or later) I'll post it here on the forum.