the leaning axe is superflous it should be used as zoom why?
you are turning with your plane leaned 45
yeah... zoom by tilting your head... now that's just stupid, you can just move your head closer to the monitor and/or press the respective zoom buttons, standard: delete, end and pgdn... :roll:
Just because it's your opinion doesn't neccesarily make it correst to others... think before you type please...
Well, you just go on for hours... I personally don't want or need another zoom. You want to use the tracking roll axis for zoom? Now, to use your words, "how stupid" is that!?
The tracking lean axis is needed when looking around the headrest, around the frames and looking down without rolling the plane much.
my point is that currently zoom goes with the forward backwards axe in most games
but you may want to move you head close to the gunsight and zoom out,you cant, this is a busy axe of 6dof
but leaning is a not busy axe because if you want to lean your virtual head you just need to lean your real head, theres no need at all of 6dof for this efect
so if you have 6 axes and one is free to which axe would it make more sense asociate the zoom
edit:
if your view is obstructed by a bar rolling your head will solve nothing
Trouble with the wife? Or, in your case, the rest of the world... 8)
Personally, I find the current method of use real enough. It does what I expect when I expect it.
I don't even think about it because its natural. Isn't that the goal?
I expect the world around me to rotate when I rotate my head.
oh i just want the best that can be done with the current tech before i spend my hard earned bugs and all ill buy is a webcam as a head tracker
ive been spending 4 years trying to find a paradox in reality and the way a focused it is how i would make a vr which you could not tell from reality, mind blowing
its somethin i cant explain very well but if you track the rolling of your head is redundant
im just exposing my conclusion on whats the best vr can be done with a screen and a face tracker webcam
and it would be something amazing, like a magic moveble square portal to wwii dogfighting
it will look so real that i bet when this gets out some drunkard will hit his head against the screen thinking he can get through the portal into the plane
The roll axis was made thinking in a Head-Mounted Display (HMD).
Think, in a standard LCD monitor, if you rolls your head, the monitor stays in a fix position and the roll axis has a terrible effect because you loses the orientation of horizon's line.
But, in a Head-Mounted Display the display follows your movement because it's Head-Mounted, of course, then you needs the roll axis to see your movement.
Conclusion: in my standard LCD monitor, I need to disable the roll axis, but it's perfect for HMD's.
And, if you can see, the external zoom begins after you are closely the panel (internal zoom).
luxtpm, you go build another 6DoF mod for your needs.
I want one without the zoom... cause in real life i have zero zoom no matter what I do. However... I am more than pleased with sHr's work and I do have options to turn zoom feature off ATM.
btw... i use 2 macro commands on my X52 to rapidly (0.01seconds) increase/decrease FOV this resulting in a smooth zoom movement. One HAT is assigned to "zooming jobs" (left - zoom out,max FOV; right - toggle gunsight; up/down - zoom in/out).
If you really want to keep it realistic your tilt axis should not tilt more that 45 degrees.. if that.. I dont know anyone who can tilt their head to the left or right 90 degrees.. without breaking their neck...