Benghalli, map in progress
#31

:lol:

....about my map making poor attempts.....

You're a talented artist Avala. This "attempt" is outstanding! Confusedhock:
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#32

Poor attempt in sense that I had first to learn how to do it, which would be much more difficult without kevinp's tutorial and Fly_zo's advices. Don't forget that there is also other people's mods involved, for example buildings are looking so good thanks to Lal_Rone's retexturing (included in Ui 1.1).


And I was sort of cheating; this is not historic map so it was much easier to do whatever I wanted. Also there is no road or railways, so it was easier to do it, although you can set vehicles to drive on those roads on that texture without problems. I think I wouldn't be able to do bigger historically map by myself, that is job for more people.


Buildings are organically grown, I mean handplaced :mrgreen:


Here they are how they look for that air port:

[Image: zgrade.jpg]


This is how original map is looking

[Image: karta1.jpg]

And this is mine. Map_C acting as navigational map for the time.

[Image: karta2.jpg]


Bicycleplane flying above volcano named "Widow's Tit"; (although some people for some reason call it "Widow's Teeth" Big Grin ). Height is about 1100 meters.


[Image: Widows-Tit.jpg]
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#33

Avala Wrote:Bicycleplane flying above volcano named "Widow's Tit"; (although some people for some reason call it "Widow's Teeth" Big Grin ). Height is about 1100 meters.

Ah, some more great pictures, I love the hand placed objects.

As for 'Widow's tit', it's a bit like PC'ness gone wrong. I did a medieval re-enactment show, and there was a long thin bladed dagger that Billmen and Longbowmen carried as a last resort weapon. Because of it's shape, it was called the 'bollock' knife, for reasons, well, i'm sure you can guess. However, some people insist it was in fact called a 'ballock' knife -- which i was informed was totally wrong! Big Grin

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
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#34

P/O W. 'Moggy' Cattermole Wrote:
philip.ed Wrote:Forgot to say: those cliffs are out of this world! Confusedhock:

Garn, someone's going for the post count here, you could have edited your previous post!

Must admit, those cliffs do look really good, i'm really looking forward to this map!

Damn; you caught me out Moggy :wink: LOL, I was 1:0 up at the end of yesterday; looks like I need to catch up Big Grin

As always Avala you work is top notch :wink:
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#35

Avala Wrote:...And I was sort of cheating; this is not historic map so it was much easier to do whatever I wanted. Also there is no road or railways, so it was easier to do it, although you can set vehicles to drive on those roads on that texture without problems. I think I wouldn't be able to do bigger historically map by myself, that is job for more people.
It's not cheating to make a non-historical map. It's a real place though so that counts for something. Ultimately it's the quality that really counts and quality is in abundance here.
Avala Wrote:Buildings are organically grown, I mean handplaced
Well more kudos for the extra attention to detail.
Avala Wrote:Bicycleplane flying above volcano named "Widow's Tit"; (although some people for some reason call it "Widow's Teeth" Big Grin ). Height is about 1100 meters.


[Image: Widows-Tit.jpg]
Nice TB3 skin! Where can one get that?

You're doing Nobel Prize quality work here.
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#36

This is amazing!



How do you think this will work with an Nvidea 6200? :?






Cheers!
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#37

This looks magnificent, great for some pirate missions, hehe! 8)
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#38

Metatron Wrote:This looks magnificent, great for some pirate missions, hehe! 8)

LOL, we need a sunbathing MOD now 8) I've already got the shades on :wink:
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#39

Loht773 Wrote:This is amazing!



How do you think this will work with an Nvidea 6200? :?



Cheers!

In my opinion it should run fine 8)
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#40

Loht773 Wrote:This is amazing!



How do you think this will work with an Nvidea 6200? :?


Cheers!


If you don’t have problems with other new mod maps, this one too will run without problems.



Boris@

I think that I grabbed that skin at flying legends, but that was long time ago . . .
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#41

I can't believe it Smile .. Great work!
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#42

philip.ed Wrote:
Loht773 Wrote:This is amazing!



How do you think this will work with an Nvidea 6200? :?



Cheers!

In my opinion it should run fine 8)

It will, though i wouldn't use the perfect terrain settings. I had a Nvidia 6200 myself, and there were no probs.

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
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#43

Maybe you should change the name of this tropical paradise Bengalli into...Neverland? :roll:
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#44

No, the inspiration says "Benghalli" (comic book "Phantom") of the coast of east Africa deep into the Indian Ocean . . . hardly known and unexplored in 1930s :mrgreen:

Beside that I like when islands looks like islands and not flat blotches in the water (common IL2 Islands)


Small update. I am trying to make forests blocky edge less visible. All depends on the angle and the altitude.

[Image: grab1.jpg]

[Image: grab2.jpg]

[Image: grab3.jpg]

[Image: grab4.jpg]
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#45

... we need babes in bikinis as new objects for those beaches , got to talk with delvpier

maestro Avala, it looks perfect to me Big Grin


hydroplane Paradise

Z
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