Sulla Wrote:Thank you so much for this. It makes a difference.
About the non-sequential lettering, as a mission builder, this brings up a pet peeve I have of the game regarding RAF squadrons. Is it possible to have the game just add the 2 letter squadron code and leave the 3rd individual ac letter to be handled by a mod like yours for all ac?
If I understand your question, you're asking if this kind of non sequencial "plane in squadron" letter can be used in other XX-X fuselage markings style aircraft, the answer is yes.
In this particular case, I used fixed non sequencial "plane in squadron" codes. That means aircraft #1 will be "E", #2 will be "R", #3 will be "N" and so on... these characters are programmed in the code. The first 2 charecters will be the squadron codes currently game generated, on user squadron choice.
For this I had to use a specific codes scheme which is used only by the SpitMkI.
One can add specific code schemes to other aircraft with diferent letter sequences, or even randomly generated, cool huh?
Just don't ask me about side effects on CRT as this approach means adding more files to the structure...
That's the beauty of an open source code sim like this, which is all about handling files and programming. With a bunch of competent 3D and 2D artists, programmers, and a bit (or a lot) of spare time, we can do (almost) everything we want... everything...