Magpie, Have you considered a standard naming for format for the next release? I found my mods folder got to be quite a mess, and it was hard to tell if I had the most current versions or not, or which effected what, and the names were all a mishmash, so I went through and organized it all. Only bit that is non-standard is the maps folder (since it already has all map mods in it)... Here's what I used for example (I didn't have the names and release dates for a lot of it yet, so many of those are missing).
The Categories I use:
AC (new or new flyable aircraft)
Cockpit (Cockpit adjustments only)
Effect (any visual effect: Tracers, smoke, explosions, impacts etc)
Engine (changes to game function, like AI mod, and collision height)
Environment (clouds, dust, wind etc.)
Maps (Since all the maps are in here, it doesn't follow the same format, but ideally, the others could be put in the category folders same as maps (like all AC in an AC folder for example, which would make it all the same standard)
Skin (any reskin of planes, ordinance msh updates, but not new planes)
Sound
UI (only game interface changes: Widescreen, splash screen,HUD config etc.)
My current naming standard:
Mod format - Mod - Author Date posted in format 20090604
Examples:
Skin - Luftwaffe Ordinance - Zorin 20081128
CockPit - Me210s - Ranwers 20090531
If all the mods were put in category folders, then you could skip the type in the first part of the name. e.g. there would be a skin folder, and in it would be for example Luftwaffe Ordinance - Zorin 20081128
A screenshot of my mods folder