04.07.2009, 04:16
I've been trying to use this to export a ship mesh but am obviously doing something wrong.
Model info is here viewtopic.php?p=208954#208954
I have set up a clone of HMSKGV in a spare slot in my ShipPack2 mod. This loads into FMB ok.
Now to make a start I am just trying to substitute my Tribal Class msh for the Hull1.msh in the clone ship. Total model is about 6000 polys.
The Tribal model is set up as a LOD0 model only and has no texture applied nor UVW mapping. The other LODS and DMG parts are not yet made.
I load FatDucks converter and run it an select a part of the Tribal Class hull. Lots of text appears in the Listener, which I copy and paste into the clone ship Hull1.msh file, replacing the equivalent sections.
Back in IL-2 I load the ship in FMB which loads ok but when I zoom in to LOD0 the Hull1.msh is invisible.
Any tips?
Model info is here viewtopic.php?p=208954#208954
I have set up a clone of HMSKGV in a spare slot in my ShipPack2 mod. This loads into FMB ok.
Now to make a start I am just trying to substitute my Tribal Class msh for the Hull1.msh in the clone ship. Total model is about 6000 polys.
The Tribal model is set up as a LOD0 model only and has no texture applied nor UVW mapping. The other LODS and DMG parts are not yet made.
I load FatDucks converter and run it an select a part of the Tribal Class hull. Lots of text appears in the Listener, which I copy and paste into the clone ship Hull1.msh file, replacing the equivalent sections.
Back in IL-2 I load the ship in FMB which loads ok but when I zoom in to LOD0 the Hull1.msh is invisible.
Any tips?