How does the text show destroyed objects
#1

When reading through the .mis file how do you tell destroyed objects, especially if they're part of the maps actors static and not placed by user?

[Edit] Once again I had to work this out myself and this also answered my Question to FlyZo about the destroyed objects which I believe you but I still couldn't understand why they were destroyed but here it is, I created a mission which contained no objects and I just opened the destruction brush and painted away at a section then afterwards opened the file and I had this..
[House]
Y2MG1 +1
W2MG1 7
Q5gd1 ++v
P5gd1 ++1
O5gd1 ++7
N5gd1 ++f
M5gd1 +u
W2wH1 ++++7
V2wH1 +7
U2wH1 +v
T2wH1 +3
S2wH1 +v
R2wH1 ++
Q2wH1 +++
R50e1 +3
Q50e1 +7
P50e1 L+++3
O50e1 +f
A90B1 f
O5gc1 +v
q20C f
W2wG1 +1
T2wG1 3
P50d1 ++3
O50d1 +++1
q2MC f
W2gH1 +1000Y7000Mv0000+1000Y7000Mv0000+1
V2gH1 +++++++++++++++++++++++++++++++1
U2gH1 ++
T2gH1 ++3
S2gH1 ++3
R2gH1 v
P2gH1 1
Q5Md1 +++v
P5Md1 +++1
O5Md1 +v
N5Md1 +3
M5Md1 +v
L5Md1 ++
W20I1 +1
T20I1 1
S20I1 ++++++1

I cut and deleted this section of text from the map that had all the destroyed objects and voila no more destroyed bunkers etc.. now that I think about it I had started with grafting and editing someone else's ships and landing crafts from the original Normandy map and that's how it probably showed up once I started from scratch it wasn't there. Live and learn :roll:
Reply
#2

You may also edit the damage of objects under the [Buildings] header in the mission file

[Buildings]
0_bld House$LargeCrane1 1 264896.65 33212.60 625.00
1_bld House$LargeCrane1 0 264888.01 33145.32 665.00

The first Crane1 has a number 1 after the name Crane1,
the second one I edited with a 0 after the Crane1 name in the mission file which will make this Crane1 destroyed in the mission file

This only works for objects under the [Buildings] header and is useful when building templates to create specific destroyed objects and buildings in your mission file.

Easy
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)