"Scoring" a COOP
#1

Hi all.
Has anyone had any experience "scoring" music for a COOP?

So far I've only been able to add a single short .WAV file to the samples>Music folders.
This would be OK if I could put up with a constant repeating file, but I'm looking for a way to:
a} easily select a different file, if the clip is appropriate;
b) extend the clip size to something beyond the limits coded in IL-2 ;
c) possibly manipulate the triggering event so the music would automatically play at the appropriate time.

Currently my mates and I in the :FI: are looking at using a hardware-based system, but the downside of that is trying to fly and cue music at the same time.

Any advice would be appreciated.

Thanks!
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#2

Not that I have an answer but, I can remember playing a game where as something significant were about to happen some "scary" or "suspenseful" music would start to play. In Il-2 you only have Take-off Flight and Death tracks, If it were possible to cue music to passing through a target circle like the Destroy/Defend Ground Hidden or Recon markers that would probably do the trick. Maybe even start playing something ominous as you cross behind the lines, but I really don't think the game is equipped to do this but who knows maybe someone could bend Oleg's ear about it and make it possible in SOW.
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#3

There is only one game that I can think of that uses that sort of thing. Unfortunately I cannot help you (there's probably coding for when the enemy gets within a certain range). Anyway, the game is called Secret Weapons Over Normandy. You might want to take a look at it? Sorry I can't help out more.
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#4

Muchas Gracias, amigos!
I kinda thought as much, so am working on a method using a direct input with hardware. Probably be a bit of a pain, what with the need to manually cue the tracks, but immersion is what we're currently all about so "Tally Ho" for the nonce!

I'll let ya know how it works out.


Big Grin
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