Benghalli, map in progress
#61

Hope to see this one soon. Big Grin
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#62

Small update. I was working on some nice coral reefs.


[Image: 1-5.jpg]


[Image: 2-5.jpg]


[Image: 3-4.jpg]


[Image: 4-3.jpg]
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#63

Absolutly beautifull! Cant wait. Hope its soon. Big Grin
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#64

As stunning as a sexy girl! Big Grin

Did you also change the colour of the water by the way?
It has such a nice blueish turquoise colour.
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#65

WHOAH! Confusedhock:
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#66

Looks very, very good Avala Big Grin
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#67

Really beautiful... Could you share some key mods/settings to get those visual-lighting effects?
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#68

Looking forward to this! Great shots.
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#69

Wowza! Every screen shot seemed better than the last. This looks like it will be an outstanding map :Smile)

Historical or not, it looks great enough to suspend belief Tongue

Great work! Looking forward to what ever your end result is :yay:

[EDIT] That sandbar area you had screenies of looks simply perfect for a large amphibious landing with a large contingent of the enemy tucked back in that valley! A great opportunity for a flight to come right over a raging battle and toss a little napalms in the mix. [/EDIT]
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#70

Thanks guys.

On the planes is planeshine:

(The link is inoperative)


Sea and ground is just stock, sea is water=4 and that’s it, but I think that it is looking better because I messed with waters colors.

And Sun is Fisneaky’s moded Sun (more yellowish than just pure white):


viewtopic.php?t=5040&highlight=fisneaky+sun+moon

And setings are:

Quote:[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders3x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
ForceShaders1x=0
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#71

Looks awesome, would be great if someone could make the Grumman Sea-Cat
from the billy zane phantom movie.
i believe there is already one for fs9 floating around.

[Image: barron_front.jpg]
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#72

Those reefs are spectacular! You have really used the shallow water system to great effect!
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#73

I'm pretty speechless!
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#74

Great, the Fisneaky moded Sun mods, never heard of that before

BTW, any updates Avala :?:

Cheers!
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#75

I agree with everyone else- Avala, this map looks fan-freaking-tastic! I have no idea how you do it, but this map looks amazing. This will definitely replace the pacific Islands map as my QMB map of choice once it's released. Is there any chance of releasing a version with either no airfield objects (so that mission makers could place their own) or one with airfields populated to a more "wartime" standard? (with revetments/military hangars and such) I know it's a lot of work though, so if you don't want to, it's not a big deal. This map is definitely half of #1 on my "waiting-for" list (the other half being the NGNB map). Keep up the good work Big Grin
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