26.07.2009, 08:26
The AAA community had problems to pay the download traffic in the last few months. Big patches whould strengthen this financing problem much more.
TEXTURES
If every new plane has textures (cockpit) with a size of round about 150MB, the size of the new patches for the Unified installer rises dramatically. You whould have a 2Gig patch or much more. A 150MB texture pack is not nessesary. You will get nearly the same quality with a 50MB pack. it is good for the performance of your computer and the download traffic of AAA is reduced.
Same with the textures for objects. Normally you reduce the textures to 8 bit colors (like the plane skins). But meanwhile you can see lots of objects with unconverted textures. An unconverted texture is four times bigger than an 8 bit colors texture.
DOWNLOAD
The unified installer causes a lot of download traffic. Perhaps we can put it into an external download service.
EXAMPLE:
The patch UI1.X has a size of 2 gigs. We can split this patch into 20 x 100mb rar files. This 20 x 100mb rar files will be uploaded on rapidshare or another filehoster (So you have different mirrors).
now we take a download manager like cryptload. This program is a specialist for one click hosters. As an uploader you can create a container file. This means the download manager knows every download page for the 20 x 100mb rar files. You do not have to click manually every download link. The download manager makes this automatically and he also downloads all 20 x 100mb rar files to your hard disk.
You can make a password for this splitted .rar archive like "allaircraftsimulations.com". This PW will be used for all AAS downloads.
The AAA server only whould share the .CFF file. The size of this file is 5KB (VERY SMALL :-) ).
With this system we whould reduce the download traffic dramatically. It is also very save. No one can use a single splitted file. You need all files.
TEXTURES
If every new plane has textures (cockpit) with a size of round about 150MB, the size of the new patches for the Unified installer rises dramatically. You whould have a 2Gig patch or much more. A 150MB texture pack is not nessesary. You will get nearly the same quality with a 50MB pack. it is good for the performance of your computer and the download traffic of AAA is reduced.
Same with the textures for objects. Normally you reduce the textures to 8 bit colors (like the plane skins). But meanwhile you can see lots of objects with unconverted textures. An unconverted texture is four times bigger than an 8 bit colors texture.
DOWNLOAD
The unified installer causes a lot of download traffic. Perhaps we can put it into an external download service.
EXAMPLE:
The patch UI1.X has a size of 2 gigs. We can split this patch into 20 x 100mb rar files. This 20 x 100mb rar files will be uploaded on rapidshare or another filehoster (So you have different mirrors).
now we take a download manager like cryptload. This program is a specialist for one click hosters. As an uploader you can create a container file. This means the download manager knows every download page for the 20 x 100mb rar files. You do not have to click manually every download link. The download manager makes this automatically and he also downloads all 20 x 100mb rar files to your hard disk.
You can make a password for this splitted .rar archive like "allaircraftsimulations.com". This PW will be used for all AAS downloads.
The AAA server only whould share the .CFF file. The size of this file is 5KB (VERY SMALL :-) ).
With this system we whould reduce the download traffic dramatically. It is also very save. No one can use a single splitted file. You need all files.