patrick james brian
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you can already make them in FMB
they can be made of long white or red fabric on sticks if i remember
in the static object list.
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It would be easy to make, map maker just have to know the directions.
We have those red and white stretched linen markers. IMO, what would be more useful is a place-able 360 degree compass-rose that mission builders can use to denote headings. That way, if placed in the middle of the runway, a mission maker can adequately determine the accurate direction when the compass-rose is pointed North.
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Granted we have the red and white strips, but his idea holds value. Using red and white strips takes LOTS of objects, thus making the map bigger and increasing load times. Having a set of numbers and an L and R to use in FMB would help a lot.
Though I fly through the valley of death, I will fear no evil.....
For I am the meanest SOB in the valley!
If you know your heading you can work the runway number by taking the third number off the heading. That gives you the number. Say your heading is 175, well thats 1 7_5 thus you would be landing on runway 17, and if there are two runways parallel both heading 175, you get runways 17L and 17R, and if there are three running parallel on 175, you have 17L 17C and 17R.
This would be a easy object mod.
You can make from from white markers - I did that on the Zimbotho beta - but I should point out that painted runway markersare a modern trend. Runways in WW2 weren't likely to display them (you want to show the enemy where your runways are?) because air traffic control developed from the end of world war two. Okay, in a primitive form it existed beforehand, but radios in aircraft were novelties at the start of the second world war.
Pilots before 1945 had a great deal of autonomy in deciding where to land - not being so bound by voices in their helmet loudspeakers, and only with the advent of radio direction from the ground was it necesssary to identifiy which runway was which. Historically then runway numbers are inappropriate for WW2