Mission building question
#1

Is it possible to change the speed of moving Armour and vehicles?

I'm building a mission with multiple moving armoured convoys with a mix of armour and vehicles.
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#2

Some objects can have their speed changed right in the FMB if you click on the properties tab of the object you're working on.
Others may have to be edited manually in the .mis file.

If you need detailed instructions, PM me.

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#3

{HVY-E}Jinxx Wrote:...Some objects can have their speed changed right in the FMB if you click on the properties tab of the object you're working on.
Others may have to be edited manually in the .mis file.
I believe that is only good for ships and aircraft.


I once tried to make an SAS convoy using individual GAZ trucks, GAZ Jeeps and the Greyhounds. I found that although I could edit the vehicle speeds via Notepad to be equal in the .mis file, when I reopened the mission in-game they went back to default speeds.
I have also found out that you cannot put certain vehicles in custom convoys such as the Greyhound. When I tried this the game crashed.

If there's a fix to these two things I'd love to know about them.
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#4

I've always wanted to know if there was a way to make vehicles spawn at a certain time like you can do with aircraft, or at the very least, to have vehicles patrol along a certain path indefinitely. The reason is that some missions with even a moderate flight time requires me to place dozens and dozens of waypoints so that the vehicles are 1) still moving when the aircraft arrive and 2) do not move beyond the strike zone before the aircraft get there.
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#5

Hannable69 - For vehicles, you can place a time-out on a given waypoint. This will cause the vehicle to stop for the pre-determined time at the NEXT waypoint along it's path. What I do is to put the starting waypoint and the second waypoint very close together, and place a time-out period on the first waypoint. With good timing, you can make the vehicles wait at the second waypoint until your flight is about to arrive & then they can move onto the third or more waypoints.
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#6

Excellent, Salmo, thanks for the information. This will save a lot of grief and waypoint placing in future missions.
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