[MOD] Lockheed P2V Neptune *New Aircraft*

the download link is dead Sad
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Alighieri Wrote:the download link is dead Sad

Ago, 11 2009
Somebody delete the files fron AAA server.
:roll: :roll:

NEW DOWNLOAD LINK 2

NEW DOWNLOAD LINK 2
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Salute ALL hi ;-)



Hi Flakiten, we are very sorry about your links to your planes we don
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I just down load the aircraft as i testing i notice the spinner was not right and odd in shape
[Image: screenshot013l.jpg]
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Nice, man.

Like it.
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mavyalex Wrote:Hey guys what should I do with this? It's what GERAX posted above to make a Depth Charge short mission.How to make a mission of it?

[MAIN]
MAP Hawaii/load.ini
TIME 8.0
CloudType 3
CloudHeight 1400.0
player UN_NN00
army 1
playerNum 0
[Wing]
UN_NN00
[UN_NN00]
Planes 1
Skill 2
Class air.P2V5
Fuel 100
weapons 12xMk53 Charge + 16xHVAR Rockets
[UN_NN00_Way]
NORMFLY 230337.34 5303.78 500.00 300.00 &0
GATTACK 249198.04 5608.75 500.00 300.00 0_Chief 1 &0
NORMFLY 257977.63 5582.04 500.00 300.00 &0
LANDING 264256.06 31313.98 0 0 &0
[Chiefs]
0_Chief Ships.SubTypeVIIC_Sub 2 0 2 1.0
[0_Chief_Road]
250353.94 6004.30 120.00 0 2 4.372777938842773
249386.63 5611.80 120.00 0 2 4.372777938842773
241653.25 2613.94 120.00
[NStationary]
[Buildings]
[StaticCamera]
250330 5981 20
249578 5703 20
249410 5608 20
249361 5611 20
249332 5589 20
[Bridge]
[House]
I didn't see anyone answer this so here goes...

Open a text editor such as Notepad. Copy\Paste the above lines into it. Then "Save" the file. DO NOT "Save As" or it will become a .txt file the game can't read. Name it anything you like, such as "Neptune Defense of Hawaii" and add .mis to the end of the file name so it reads thusly:

Neptune Defense of Hawaii.mis

Now place the file in your US Navy Single Player folder. Path typically is:

C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\Missions\Single\UN

Start the game and go to Single Player/UN and choose the mission and save Hawaii from that sneaky enemy sub.

And just a note...unless the "Mk53 Charge" loadout has some kind of 'MagicMod' effect, you can't really sink submerged subs. Now there would be a mod...depth charge a sub and force it to surface where you can sink it with the usual ordinance.
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RE: My Previous post; I just saw an explanation for mavyalex on placing that mission. Sorry to spam like that. Mods, you can remove my post if you like.



NICE plane! Installed like a breeze.
I found it interesting that you didn't need to add any lines to the weapons_ru.properties file but all the loadouts are there and they work.

I did notice though that air starts in the QMB, you need to let the plane settle down a bit as it wants to yaw around for a short period initially. No big deal but interesting behavior.
It does look like the spinners are on backwards. :? Another No Big Deal at the moment. Right now I'm having fun bombing the crap out of everything with it. I seldom look at the spinners from the cockpit. Targets are much more interesting. Tongue

Also,

Is there a void for making skins? Every version except US is a night fighter...that is black. The US skin is OK but I'd like to make some others.
What is the name of the skin folder? I saw a Brasillian skin for the Neptune. Nevermind, I just R-E-A-D the post that Harpia Manfra put up about the Brasillian Neptune. (I'm a dolt, I'll admit it) :roll:

Thanks for this plane. Big Grin
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i have the same problem with my spinners... any ideas?
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my spinners look normal however they look like this when engine is runnimg

[Image: 1-1.jpg]

and this when engine is off?

[Image: 2-1.jpg]
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Simple explanation,
When the prop spins centrifugal force enlarges the spinners.

It's simple "raaid physics" really. Big Grin
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Capt. how did u fix it?
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Cpt_Biggles Wrote:my spinners look normal however they look like this when engine is runnimg

[Image: 1-1.jpg]

and this when engine is off?

[Image: 2-1.jpg]

oh that's easy, the part of the skin for the prop cone in motion doesn't have the blue center. Check the skin to make sure that both the stationary and in motion part of the template are the same, then edit it so that it appears. takes maybe a minute to do. :o
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not that... the inverted spinner...
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Hi,

First i want ot thanks for the great work.

I have just installed that one and love it. But as a couple of people here i have also the propeller spinner that are inverted on
the plane. Is there something easy that could be done to correct it ?

Thanks in advance for any help.



Edit :

After some testing it seems that it's not only the spinner that is inverted but the whole blade and spinner
If the engine is stopped with no damage i have the blade and spinner at the correct place.
But when i get the engine on and starting to turn the couple blade/spinner are inverted like 180 degree.
And if i break one of those blade by touching the ground for exemple, the couple blade/spinner
keep it's inverted position (looks funny to have the blades bent correctly if looked in perspective
of the blade/spinner couple, but the position make the blades end bent forward when looking
to the whole aircraft).

In hope i gave enough information to have someone guessing what's wrong there, and what
it needed to be corrected.

Again thanks for that plane, a nice one to play and see even for the little trouble happening there.
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I have the same problem with the props...the nose of the spinner against the engine and the base leading...looks very odd and spoils what is otherwise a wonderful effort. Assume there must be an easy fix to a file or files within "Plane". Does anyone know how to do it, please?
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