Hopefully they do NOT stop when they see air enemy, do they? or is mod only land based?
Will they continue to move if they see an inferior unit [AA truck] ?
It sounds like a great mod if they ONLY stop for tank to tank interactions... otherwise, for my maps, they will not make it to their waypoints...
TS
japancat is it also possible to put it into offline campaigns because i only fly those actualy :oops:
Posts: 362
Threads: 32
Joined: Jan 2008
Hi!
First thanks for this mod, i tested it (off line) and it seems it causes interruptions in tanks moving sound.
I tested it 4 times with same mission, with and without this mod activated, and the tanks engine sound disappeared and comeback
later after 10 or 15 seconds (and some times the engine sound never comebacks), but the other explosion and tanks gun fire sounds were there, during whole mission!
can someone else confirm this, thanks.
Otherwise it is better than the default one, the tanks are more intelligent (careful) than before in there movements and firing.
Posts: 362
Threads: 32
Joined: Jan 2008
|ZUTI| Wrote:Here you have the files that you need to drop into your MDS installation.
... And the sounds disappear because tank is static. When new target is being acquired, the sound is back where it is. And once the target is locked, no more engine sound...
Z
DL: http://www.352ndfg.com/zuti/MDS_Tank_Stop.rar
The strange thing is that this sound interruptions is remained also when the tanks continue there movement!
Great mod, this game needs alot more attiion paid to its ground objects.
Posts: 486
Threads: 49
Joined: Mar 2009
Many thanks, Japancat!
I am tested it in a DCG Campaign and it worked perfect!
Correct me if I'm wrong about this but I don't think most WWII era tanks could fire their main gun while moving.
I really enjoy this mod, when paired with some tweaks I've made to the technics.ini file it really makes the ground battles come alive. Nothing like watching a column of T-34s stop at the crest of a hill and start hammering the germans spread out before them.