Junkers EF-130 WIP
#46

You should model the planes that you are interested in the most.. Its a boat load of work so personal enjoyment is a huge part of it. People always do better work when they have a passion for the subject at hand.
Reply
#47

JG14_Jagr Wrote:You should model the planes that you are interested in the most.. Its a boat load of work so personal enjoyment is a huge part of it. People always do better work when they have a passion for the subject at hand.

I agree 100% with that statement. I was once in a mod team for Battlefield 2... At first I created only models for for the mod and left the skinning to other team members. Eventually I begin unwrapping and skinning the models too, also I began skinning other team members models and it just became so tedious that it actually felt like work..

While I was creating my own models for the mod I was happy as could be, pumping out content all the time.. As I was drawn in to take up some of the skinning slack.. I was unwrapping models created by multiple people, and I must admit some of the team members models were "sloppy" and a sloppy model makes it that much harder to unwrap and texture it. It got to the point that I hated finishing a task because the next would be just as bad if not worse. I was not alone as many of the members started vanishing, as I did eventually..

Moral of the story is exactly the point you made Jagr.

"Do what you love and you will never work a day in your life."
Reply
#48

Dornep Wrote:How about September 28th 2009? 8)

It may not be in the downloads section, but the visual model should be in game by that date.

Still working when ever I'm not at work ... Tomorrows Friday (thank god!) so I should get some nice progress in over the weekend. Gear bays, bomb bay, fuselage, and engines are unwrapped so far.

[Image: EF-130-20.jpg] Big Grin

Hey, do you need a skinner? I'm currently skinning the Arado E-555 that slow is doing which is of a similar shape. The base skin for that is pretty much done now so I have time to do a new skin if you want.
Reply
#49

F22-Raptor-2006 Wrote:Hey, do you need a skinner? I'm currently skinning the Arado E-555 that slow is doing which is of a similar shape. The base skin for that is pretty much done now so I have time to do a new skin if you want.


Your help would me be much appreciated Raptor! I'm unwrapping the model just as fast as I can.

I will contact to you when it's ready if you like?
Reply
#50

Dornep Wrote:
F22-Raptor-2006 Wrote:Hey, do you need a skinner? I'm currently skinning the Arado E-555 that slow is doing which is of a similar shape. The base skin for that is pretty much done now so I have time to do a new skin if you want.


Your help would me be much appreciated Raptor! I'm unwrapping the model just as fast as I can.

I will contact to you when it's ready if you like?

Sure, just give me a pm when you've got the uv mapping done for the plane. A 1024x1024 bmp or jpg of the uv mapping is all I need to do the basics, will need model later to do the last bits to line things up so just give me a pm when you're ready Wink Good Luck.
Reply
#51

oh and it'd also be useful if I could borrow those 3 view drawings to do panel lines and stuff with as I haven't found much stuff on it on the web. Thanks
Reply
#52

VonBarb. Wrote:Why the fascination for Luft46 planes ? Well, from a very superficial point of view, because they look great Big Grin I'd say it's a combination of all the reasons already mentionned, but perhaps also because of the context. Germans have a tendency to be very rigorous and rigidly organized people, and so every last bit of info, every single document ever used by the Luftwaffe or any other German organisation was meticulously classified and kept for later reference. If a drunk Willy Messerschmidt had drawn a quick sketch of a plane with a cockpit facing backwards and vertical wings, called it the 'Me-Picasso' then sent it as a joke note to Goering forhis birthday, it'd have been kept. 60 years later historians and researchers would have unearthed it and we'd have a Picasso instead of a Lerche in 1946...

Cheers

Nico

I can see your point Big Grin

Thing is, technical advances in Germany tended to be gimmicks. For instance, a remotely guided missile with a tv camera in the nose (no, seriously, it was tested, though bomb aimers found it it a little disconcerting to use) or such. But whilst we're on the subject of technical advances, bear in mind we were ahead in magnetic detection (the US employed an anti-submarine system on Catalinas flying from Morocco) and if I remember right, there were a couple of bombs dropped on Japan that Germany never got around to inventing.

Aerodynamically, the Germans were no more advanced than we were, but perhaps more willing to stretch their imagination somewhat.
Reply
#53

I'm working as fast as a spotty albino kid with an interest in fake aircraft can work!! :lol:

This plane was a mixed construction design with wooden outer wing sections.. Which will be apparent later.

I've nearly got the internals unwrapped, starting on the landing gear next.
[Image: EF-130-21.jpg]
[Image: EF-130-22.jpg]
Reply
#54

This is looking good so far,

Would be nice as a birthday present!
Reply
#55

Beautiful! Smile
Reply
#56

SweeetSmile more targets for my mustangSmileSmileSmile
Reply
#57

LeLv17_Kohler Wrote:SweeetSmile more targets for my mustangSmileSmileSmile

Looking foward to knocking this and philhl's G10N1 out of the sky as well. In my F9F that is. :twisted:
Reply
#58

Still at it!

Thanks to Loku I was able to get the main CF_D0 section in game and added pieces to the heir.him as I exported them from Max. This screenshot below is just a test and I'm redoing all the collision meshes, and LODs, so that they will be seamless in game.

My problem now is how to make the ailerons work as elevators/ailerons as they do on the Go229.. As of right now I'm trying to figure out which SFS file contains the Go229 files to compare with mine. I'm using the Ar234B-2NJ night fighter as a test bed to get all the msh files aligned.

Edit*

Think I figured out the aileron/elevator issue... I will just make a hidden elevator with it's collision boxes inside the aileron and parent them to each other so that they will both move together whether the movement is for ailerons or elevators.

[Image: grab0000.jpg]
Reply
#59

Very good work, How did you put in the game?.

Greetings.
Reply
#60

Impressive work. I think I can say with some honesty that I'm looking forwards to this, even if it is another paper plane Big Grin
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)