Paratrooper Drop Rate Mod
#1

Hey all,

I've been working on a mission involving a para drop, but am really frustrated with the rate at which the troops leave the aircraft. It is so slow! I've seen 30 jumpers leave a door in well under 15 seconds in real life, and I'd like to find a way to make it more accurate in the game so you dont have to find 10K long DZs. A rate of about 2 per second would be ideal. Is there a way to Mod this? I'd do it myself, but cant figure out where to start.

Any help would be appreciated!
Reply
#2

I think the reason it is slow is to reduce the amount the framerate drops. If you had 30 paratroopers appear out of an aircraft in 15 seconds, your game would slow down considerably. Also I think the older line systems used in 40s were nowhere near a quick as modern dropships, which could quite easily pump out troops at the rate you've described.
Reply
#3

Anto mate your'e wrong.. I'm a military parachutist and the deployment rate of troops from say a C-47 is as fast as the troops want to make it..
Just watch any WWII footage of paratroopers from them and even when controlled by a despatcher it's still far faster than shown in game.
The whole object of getting out fast is to ensure your 'stick' of para's land relatively close together, the longer they take to get out, the more dispersed they will be once on the ground.. the more dispersed they are the longer it takes them to get to the RV and get organised..
This was looked at very closely during the war and it's tactical implications were not lost on aircraft designers or military planners either.. Just watch old films of German para's leaving the old Ju52, and even with it's small cargo door compared to the C-47, they exit that aircraft at a very fast rate..
This will be a very good mod as long as the despatch time is not ridiculously fast..
Reply
#4

I've brought this up before. The paratroops aren't deploying, they're 'bailing out' because the sim uses the same code. Thus each infantryman has to crawl through adversity toward the door hopefully in time before the transport lands at its home airfield. I've seen sticks of paratroops in IL2 strung out over what would be three miles in reality - which as Trooper says, isn't a real situation.
Reply
#5

Hello,

I believe. Of course, there may always be one exception: I'm thinking of the TB-3 with it's small over-wing hatch.
Reply
#6

Everyone, thank you for your replies.

Anto, I think I can understand the frame rate problem, but I know Ive seen badguys bail out of a bomber I'm shooting at almost on top of each other, which leads me to believe there is something regulating the para drop rate specifically, also these events really didnt slow my machine down much, but I can see how it could be a problem on older machines

As for reality, in my years with the 505th Parachute Infantry, I know I have seen a C-17 drop its entire load in 22-26 seconds of green light (holland and luzon DZs at Ft Bragg). Thats 100 jumpers out two doors! That works out to a rate of a little more than two per second, and that was with the jumpmasters slowing us down to avoid high altitude entanglements (not fun!). While Ive never jumped a C-47, I've been inside them, and the layout is not so much tighter than it is on one half of a C-130 so I am confident you could exit at a rate of 2 per second without much issue. The footage I have seen (and believe me, they have a lot of historical footage of paradrops in the 82d) especially of the german drop on crete, you can exit pretty darn quick when the aircraft is taking fire! Its known as "riding the pack tray". Some of my buds from the ranger regiment claim they could exit 60 + folks out of a MC-130 in less than 12 seconds, but there may be a hint of BS there, but I dont know, I've never jumped with them.

So the real question at hand, is there a way to mod the game to achieve a rate of 2 per second? Would you have to mod the bailout timing? Could you mod the A/C so that when paras are selected as "weapons" the A/C is modeled without the door as it was in RL? That could maybe make the game think the canopy was open and speed exit?

Just some thoughts...
Reply
#7

I did a couple tests this morning,

It takes 28 paras 56 seconds to exit using the bailout sequence. It takes 5 seconds to dump 5 cargo cases/door bundles. Also, the door bundle chutes deploy immediately like they are on a static line, rather than "bailing out". So maybe we are approaching this mod the wrong way. How about this

New slot paratroop C-47, up the door bundle number from 5 to 28, call them paratroops in the arming screen, and you replace the wooden crate door bundle model with a human model. For added points, model the C-47 without the door.

Would that be more achievable than changing the bailout process?
Reply
#8

or make the door open due to the bomb bay command or canopy comand.
Reply


Forum Jump:


Users browsing this thread: 6 Guest(s)