27.09.2009, 08:21
I've tried using both and they have similar capabilities but i'm more familiar with photoshop.
I was wondering if there were any key differences that would favor the use of GIMP over Photoshop for modding or creating TGA files.
On another note, I've followed the tutorials on map modding and i still haven't been able to get my maps to load.
I've used both Gimp and photoshop to create my map files. I am able to extract existing maps and make changes but for some reason getting my own template into the game has not been successful.
I've done this several times over, making sure they are the appropriate pixel sizes, proportions, and in gray scale where needed.
I think i'm missing something that isn't covered in the tutorial or there is a problem in formatting my Map_C to get them in the game.
I'm using Redwulf's Coast Align and Map C tools.
When i test the new map in FMB, i get a java, load.ini error. So at least its recognizing the map, but my experience with load.ini tells me something is out of place or a file should be where there isn't one. I am using a working load.ini from another map.
I've noticed the Map_r.tga, and the Map_m.tga which aren't covered in the tutorials.
Any help or suggestions would be appreciated.
On another post, i read the Map_R is possibly for water reflection, and usually 512x512 no matter what size of the map.
As for Map_M.tga there was a flurry of posts that popped up when i entered it in the search but nothing really going into this subject.
There are also the actors.static.ini files. Do i need a new one for the new Map_C or can i use another actors file?
Bill
I was wondering if there were any key differences that would favor the use of GIMP over Photoshop for modding or creating TGA files.
On another note, I've followed the tutorials on map modding and i still haven't been able to get my maps to load.
I've used both Gimp and photoshop to create my map files. I am able to extract existing maps and make changes but for some reason getting my own template into the game has not been successful.
I've done this several times over, making sure they are the appropriate pixel sizes, proportions, and in gray scale where needed.
I think i'm missing something that isn't covered in the tutorial or there is a problem in formatting my Map_C to get them in the game.
I'm using Redwulf's Coast Align and Map C tools.
When i test the new map in FMB, i get a java, load.ini error. So at least its recognizing the map, but my experience with load.ini tells me something is out of place or a file should be where there isn't one. I am using a working load.ini from another map.
I've noticed the Map_r.tga, and the Map_m.tga which aren't covered in the tutorials.
Any help or suggestions would be appreciated.
On another post, i read the Map_R is possibly for water reflection, and usually 512x512 no matter what size of the map.
As for Map_M.tga there was a flurry of posts that popped up when i entered it in the search but nothing really going into this subject.
There are also the actors.static.ini files. Do i need a new one for the new Map_C or can i use another actors file?
Bill