What does the mod "AAA_Motor" do?
#1

Hi mate!

Trying to understand what new mods are into the new UI1.2 I have see into this one:


AAA_Motor


The mod is composed by only 2 class file


Can the author/s or someone that know the work of this mods give me/us a clarification please?


In the meantime my best regards at all you mates!!!

walter

SEMPER INCOMMODUS
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#2

Simple you need it

if you don't have it things will not work correctly
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#3

walter_solito Wrote:Hi mate!

Trying to understand what new mods are into the new UI1.2 I have see into this one:


AAA_Motor


The mod is composed by only 2 class file


Can the author/s or someone that know the work of this mods give me/us a clarification please?


In the meantime my best regards at all you mates!!!

walter

I wonder that too...
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#4

Hi Monguse!

Thanks for the reply...but if I try to add this mods at my mods the game load and seem to work but every plane that I take in QMB at the end of the mission loading (after the loading humans) the game stop with a memory read error!

So if I could know what related mods at this one I must to install to get the game work without trouble I can solve my trouble!

PS: To better explain I'm installing UI1.2 updating my previous modded game and at the moment I have installed:

- all the Cockpits ,
- the Weapons mod ,
- all the B25 mods ,
- the C47 A&B ,
- all P38 mods ,
- all the P51 (without the F51) mods;

I have yet to install the mods from the "P-47Cockpit_V2_Alignment_Ironsights" (included) onward

My best regards

walter

SEMPER INCOMMODUS
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#5

See, what gets me, is why are people trying to hack UI 1.2 apart to build their own personal mixes? The whole point of UI 1.2 is to bring everyone together on the same page...
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#6

It appears that these 2 files conflict with the KB-29P mods by Falkiten.
It would be nice to understand why they are there and which mods use them.
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#7

Deac Wrote:See, what gets me, is why are people trying to hack UI 1.2 apart to build their own personal mixes? The whole point of UI 1.2 is to bring everyone together on the same page...

That is why....in these days with HDD space so cheap...we should make copies of the game and mod some folders and leave others mostly standard for on-line play
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#8

Deac Wrote:See, what gets me, is why are people trying to hack UI 1.2 apart to build their own personal mixes? The whole point of UI 1.2 is to bring everyone together on the same page...

Don't assume your motivations are the only valid ones. I play offline, so your and my goals don't mesh anyway.

1. Some of us want to understand how this all works, perhaps to do our OWN troubleshooting or making our own mods, saving load on the admins
2. Some of us don't want to lose existing mods and need to understand how to get our mods integrated
3. Some of us don't want to wait for somebody else to integrate 4.09m, and want it now.

For me its all 3. I'm not some neophyte waiting for somebody to spoon feed me everything, but I don't know the structure enough yet to get it going efficiently, hence the questions.
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#9

Deac Wrote:See, what gets me, is why are people trying to hack UI 1.2 apart to build their own personal mixes? The whole point of UI 1.2 is to bring everyone together on the same page...


I understand that there are reasons why the UI has a different file structure that the previous setups. I also know that there is a lot of great content in the 1.2 UI that I would love to integrate into my OFFLINE install that I have been "hand" grooming to my personal tastes. I think a lot of people have at least two installs, one for CRT=2 and one for offline or squad play. All I think that we would like to know is 1) is it possible to include 1.2 content into other installs? And if so 2) the steps to take. If it is not possible then that is fine too. I (and others I'm sure) just are hoping to use these fantastic creations as much as possible.

Thanks,

PB4Tazman
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#10

Deac Wrote:See, what gets me, is why are people trying to hack UI 1.2 apart to build their own personal mixes? The whole point of UI 1.2 is to bring everyone together on the same page...
If that is so, then the UI 1.2 has missed the mark by a wide margin. Because it is created for an obsolete version of the game (4.08 ) and not the current one (4.09). It makes as much sense as if it was made for 2.04 (or whatever used to be the last version of IL2FB) - it's outdated before it saw the light of the day!

I would like to have the content of the UI running on my modded 4.09 install. I don't care for online play, i fly strictly offline (flown maybe twice online ever) and i feel that the tradeoff of losing the 4.09 content for the benefit of installing the UI 1.2 as it is now is just not worth the bother.

I'm all for "bringing everyone together on the same page", as long as that page is the latest version of the game. So until there's an UI version that supports the up-to-date version, i'll pass.

So, does this clarify why some people wish to "hack" UI 1.2 apart?
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#11

I customized the planes from UI1.2 into my install.

I left the AAA_motor out, it worked. so not essential as to my experience.
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#12

I like to disable mods that I don't use because then I get twice as much FPS.
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#13

sheesh, talking about moving off the subject.... :?
to my mind, the original questio still stands. what does the AAA_Motor mod do?
Noone's answered yet, and saying its neede isn't an answer. My 5-year old is watching me work on my car's carburettor, and asks me what it does. Don't worry, son, the car needs it to run....... :???: The poor kid.
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#14

Dear Deac!

I have my multiple installation of IL2 with various pack (C6 - ULTRAPACK - UI1.2) and if a pack is released with an installer it is more useable by every guy that take it and install without trouble (at last this is the goal of the installer maker) and for have the trueness that their installation is CRT compatible...but the great portion of us (and I'm here too) have some little more trouble because they have another and personalized installation that have inside al lot more mods and that , in most of the cases , isn't CRT compatible (because is an offliner version)!

So dear mate please take care that the community is made by a far larger number of members that have customized installation and don't criticize the diversity but understand that those diverity is at the start point of all the mods that we have because the modders is a guy more pable and skilled that like something more for his game and after share his work with the whole community!!

NOW

I like try and continue to understand what this mod do because can be a needed mods in a next future UI version (even if I think that this can be inside the next UI installer anyway)!

At the moment (after a night advice times in my hot bed) I need to take my soon at school and after I'll go to a car seller for my new car estimate!

I hope in the afternoon to continue in the installation (I have let it at the point above) and I hope to find the solution! (not in the specific but in what it is involved)!!

At soon mates!

walter

SEMPER INCOMMODUS
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#15

I still use a heavily modified AAA_UI 1.0 - never felt the need to go to 1.1 or 1.2 as my game works a dream with SAS and AAA mods in abundance - I have a folder just called 'motor' but also have one called 'cockpit', both have a single class file in them.

Any idea what the 'cockpit' one does ??

Mick
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