mission building tips and tricks
#1

Hello all I have been building missions for a while now, And I have seemed to have forgotten how to place one object on top of another, Hopefully some one can refresh my memory about this. I am wanting to make a flow thru reventments on my korean maps so what i am asking is how can you stack one object on top of another. I thought there was a way to go into 3d view in the fmb i do see this option listed any longer in the views. I was wanting to stack the sanbags object on top of each other and elevate staionary lights to my telephone poles. I know there were some key combinations to use while in the 3d view to do this but alas i must be getting senile I can't remeber what they are. Thanks in advance for any help.
Reply
#2

I think you can only elevate the positions of the lights.. not sure about other objects though.
Reply
#3

To elevate the lights press F4 while 'right' clicking on the mouse and push the mouse away from you,
keep your finger pressed on the mouse, you cant raise anything else in FMB you have to clone an
object in your static ini file and raise its height there, effectively creating a new object at a new height
Reply
#4

ziggy-22 Wrote:To elevate the lights press F4 while 'right' clicking on the mouse and push the mouse away from you,
keep your finger pressed on the mouse, you cant raise anything else in FMB you have to clone an
object in your static ini file and raise its height there, effectively creating a new object at a new height
can this be done with artillery pieces? for example putting a flack gun on top of a bunker ?
Reply
#5

http://www.il2-fullmissionbuilder.com/index.php
Reply
#6

I am by no means an expert, but i have seen how the sand bags were "elevated" in a static fashion.

And I know that there is something (my memory doesn't help) I think in Static.ini or Technic.ini, where you can change a number and the object is elevated or sunk on earth (we do have these examples already)

Keep trying, and if success hit you, let me know.
Humberto
Reply
#7

unfortunately this cant be done with artillary, i've been messing about for long time trying
to raise artillary above ground level without any success, it seems that only objects
contained in your static ini can be raised (or sunk) these are the objects in your object
list in FMB

Here is an example

I wanted to raise Egypt house 2 and place it on top of the origanal to make a 2 story house so i found its entry in the static ini

[buildings.House$Egypthouse02]
Title Egypthouse02
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02/live.sim
MeshDead
Body RockMiddle
Panzer 0.12

i copied this and pasted it directly below in the list, then made it a new object by simply adding a number to the top three lines
in this case its _1

[buildings.House$Egypthouse02_1]
Title Egypthouse0MeshDead 2_1
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02_1/live.sim

Then after the line MeshDead add a new line

AddHeightLive 3.05

you should now have a new object raised and your entry will look like this


[buildings.House$Egypthouse02]
Title Egypthouse02
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02/live.sim
MeshDead
Body RockMiddle
Panzer 0.12

[buildings.House$Egypthouse02_1]
Title Egypthouse02_1
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02_1/live.sim
MeshDead
AddHeightLive 3.05
Body RockMiddle

now there are two houses one is the origanal the other is raised by 3.5 metres, you can mess around with
the AddheightLive line and raise it to whatever height you like or put a minus (-) sign in front to sink it.
make sure you put the caps in AddHeightLive

[Image: desert4.jpg]

not a good pic but you can see a two storie house
Reply
#8

Wow thanks for all the replies exellent info. When you create a new static object as was done in the last post will that object be sent by the server in a online play other words can everybody see the two story house that would be in the mission that doesn't have the new static object.
btw Easyrider exellent link Thank You.
Reply
#9

Everyone would need the same static.ini info in there static.ini in order to see the elevated object,those that do not have the info added would not see the elevated object.
Your welcome for the link Jimdandy,you will find that Flying Nutcase's site is a wealth of info on the FMB.

Have fun Big Grin
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)