02.11.2009, 12:52
Hi guys, wonder if you can help me
I'm using a mesh in a cockpit "borrowed" from one of the excellent new cockpits found here
let's say mesh1.msh with the appropiate mesh1.mat
I need to clone that mesh in order to assign it a new mat file and hence another texture
mesh1.msh >> mesh2.msh now with mesh2.mat
I've been having problems to accomplish that using MshConverter1-18
is there a way to open a binarized mesh and assign it a new mat file so that Il-2 can recognize it, that way I would have the exact mesh 2 times in a cockpit but with different textures each
regards
I'm using a mesh in a cockpit "borrowed" from one of the excellent new cockpits found here
let's say mesh1.msh with the appropiate mesh1.mat
I need to clone that mesh in order to assign it a new mat file and hence another texture
mesh1.msh >> mesh2.msh now with mesh2.mat
I've been having problems to accomplish that using MshConverter1-18
is there a way to open a binarized mesh and assign it a new mat file so that Il-2 can recognize it, that way I would have the exact mesh 2 times in a cockpit but with different textures each
regards