WillyVonWonka Wrote:Rise of Flight rocks!
To each his own I guess..
Don't get me wrong there is a lot of good things about RoF..
I am still playing it if that says anything..
But you have to get the 'basics' right for a flight sim to be really good..
And the distance at which you can see aircraft is very high on the list of basics..
Long story short..
With the current distances RoF is a great shoot-em-up WWI flight sim..
But it is not a good WWI flight sim..
In that due to the distance limitation you can not apply realistic SA tactics which in turn means you can not simulate 'historic' tactics..
WillyVonWonka Wrote:These minor issues like not being able to see that far
Far from minor IMHO..
See above
WillyVonWonka Wrote:are on the list to be fixed.
What list?
Because when I posted this in the RoF forums none of the users or moderators said this was something they said they plan on fixing..
All I got was 'the fix' is to 'zoom' in..
Which is not a fix..
It is a way to try and mitigate the problem..
Again don't get me wrong!
I hope your right..
But unless you can provide a link to one of the RoF staff stating such I will have to put this statement by you wrt to the distance limitations being fixxed as a unfounded rumor
WillyVonWonka Wrote:The devs for RoF have been working hard to provide as much as they can with what little resources they have.
little resources?
I just shelled out..
$39.00 for RoF basic
$12.00 for bundle A (Nieuport 28 & Albatros D.Va)
$12.00 for bundle B (Sopwith Camel & Fokker Dr.I)
$12.00 for bundle C (Nieuport 17.C1 & Albatros D.III)
$12.00 for bundle D (Sopwith Dolphin & Pfalz D.XII)
$ 7.62 for Airco D.H.2
$ 7.62 for SPAD 12.C1
$ 7.62 for Fokker D.VII
$ 7.62 for S.E.A 5a
$ 7.62 for Pfalz D.IIIa
$ 7.62 for Pfalz D.XII
$ 7.62 for Fokker Dr.I
$ 7.62 for Fokker D.VIII
$ 7.62 for Fokker D.VIIF
----------------------------
$155.58 total
So I don't buy into the idea that they have limited resources
WillyVonWonka Wrote:Once again as reminder, this game is just over a year old, give it a chance.
Just to be clear..
My statement wrt RoF is relative to it's current state..
As for it's future and what it 'might' be someday..
I have no statements on what 'might' be..
Why?
Because over the past 20 some odd years of flight simming I have seen alot of promises made by flight sim makers never panned out..
So Ill stick with commenting on what it is and not what it might be..
WillyVonWonka Wrote:These sweeping generalizations about a sim or the very small company without actually investing time in the game and the support forums eventually leads exactly to a newborn sims death.
Well than it is a good thing for RoF that I made no sweeping generalizations about the sim!
My statement was very specific..
And it is a good thing for RoF that I did post in their support forums wrt this topic before I made my statement here in this forum..
That is to say sweeping generalizations are as bad as someone assuming something..
WillyVonWonka Wrote:There's so much more to RoF than the minor issues so many people complain about.
Again..
What I described is not a minor issue..
How well a wagon wheel is modled on a wagon rolling down the road in a flight sim is a minor issue..
Having planes suddenly appear behind you as if Scotty himself beamed them in in a flight sim is a major issue..
WillyVonWonka Wrote:Many of us on the RoF forums have complained about this or that about the sim, and the devs have listened and have changed many things. It gets better, and better...
Again..
Never said the RoF guys were not responsive or that no improvements have been made to RoF..
That is to be EXPECTED..
So I don't really hold that up as an example of them going above and beyond the call of duty..
My point is simple..
This 'limitation' in RoF is what I consider to be a basic requirement for any flight sim..
Which in turn makes it a major issue..
Is that to say the sim is worthless?
No..
As noted above it is a fun shoot-em-up quake like WWI era flight sim..
But due to the distance limitation you can not apply realistic SA tatics which in turn means you can not simulate 'historic' tatics'
A real immersion killer that also limits how realistic the sim can be