18.11.2009, 11:30
hi every body .im doing the unwrap and painting stuffs for the toryu.and i have a big problem:
in max,to do the internal face of my fuselage wich is visible from outside,i tried to clone the polys of the fuselage that i needed(only the ones visible from outsidde),flip the cloned polys normals but it does not work .in viewport,we can see alternatively the 2 textures and in render,
we see both of them mixed!!
i did the cloning and normals fliping stuff because i though that if i just putted a doubled sided material on the existing fuselage(which could be simpler) i would have problems with making the final 1024 1024 tga file in which every texture must be (exept the props and landing gear)
or... can we do a double sided and just place the visible polys texture in the tga??
please i beg,can anybody answer me? im getting mad with this stuff....
in max,to do the internal face of my fuselage wich is visible from outside,i tried to clone the polys of the fuselage that i needed(only the ones visible from outsidde),flip the cloned polys normals but it does not work .in viewport,we can see alternatively the 2 textures and in render,
we see both of them mixed!!
i did the cloning and normals fliping stuff because i though that if i just putted a doubled sided material on the existing fuselage(which could be simpler) i would have problems with making the final 1024 1024 tga file in which every texture must be (exept the props and landing gear)
or... can we do a double sided and just place the visible polys texture in the tga??
please i beg,can anybody answer me? im getting mad with this stuff....