[BETA] MiG-15 and F-86A-5 (V2, included in HSFX4.1)

2 PeterD & Lt.Wolf
Any news (mabe relese date :rollSmile about new version?
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2 Weeks
Kidding
Well 1.2.5 is near release which is days away I imagine, it will be in there.

Even when they are released I am already planning on making an update to the engine to go along with the future release of the Cockpit. I found some more detail on the engine thanks to Ace Of Aces and I have made a very tiny error in the engine, the overheat temperature is a tad higher than should. Also some other things to make the engine more complex and more to real life.
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Really great news, thanks for info Smile
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Hi guys, I am getting 60% CTD after installing these, but I think I know why.

I do not have any of the UI versions, only 4.09 then added loads of custom mods myself. I was wondering, is there any way I can manually update my buttons file to support the mig and sabre? practially everything else has worked for me except for these planes :\
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I believe this mod is supported by installing the AAA UI mods.

Lt. Wolf or Monguse can tell you better than I.
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First off, I
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[quote="Slikk"]First off, I
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@ Lt.Wolf

I totally missed that post, but I just read through the whole thing and it's very informative. I guess I'll just have to be Patient. One question though, The ammo in the F-86A-5 seems to run out fairly quick. From what I've read on this, the F-86 had around 1600 rounds. I noticed that the ammo in the F-86A-5 is about half of what the XP-86 has. Are the number of rounds modeled accurately in the F-86A-5?

Thanks to all involved in this project, this is going to be great once the kinks are all ironed out.


Slikk
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Slikk Wrote:@ Lt.Wolf

I totally missed that post, but I just read through the whole thing and it's very informative. I guess I'll just have to be Patient. One question though, The ammo in the F-86A-5 seems to run out fairly quick. From what I've read on this, the F-86 had around 1600 rounds. I noticed that the ammo in the F-86A-5 is about half of what the XP-86 has. Are the number of rounds modeled accurately in the F-86A-5?

Thanks to all involved in this project, this is going to be great once the kinks are all ironed out.


Slikk
Yes they are. Not only in quantity, but in rate of fire aswell
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Slikk Wrote:@ Lt.Wolf

I totally missed that post, but I just read through the whole thing and it's very informative. I guess I'll just have to be Patient. One question though, The ammo in the F-86A-5 seems to run out fairly quick. From what I've read on this, the F-86 had around 1600 rounds. I noticed that the ammo in the F-86A-5 is about half of what the XP-86 has. Are the number of rounds modeled accurately in the F-86A-5?
F-86A-5 have same ammo as XP-86

But F-86A-5 use browning m3 machinegun with rate of fire 1200 rounds per minutes. http://www.youtube.com/watch?v=okRRc4hqV0c
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For extra clarification: my XP-86 was just a P-80 in a pretty skin, so weapons, engine, flight model, ETC was the same as the P-80. F-86A-5 has a ROF of 1200rpm per gun, and the ammo is something like 230 rounds per gun or so (I don't have it right here so I can't say for sure)
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In case anyone missed this,

Version 2.0

Credits: (in no particular order)
  • PeterD - 3D models, UV mapping, importing, skins, class coding
    Lt.Wolf - Improved/tweaked/refined flight models and engine models
    Flakiten - Original aircraft slot and a lot of help with the classes
    US_GRANT - Great skin templates!
    UF_Josse - pointed out error in the M3 .50cal ammo, which I think it's fixed now (thanks Josse!)
    Narvik - info on the MiG-15
    GJE52 - Joint effort to fix the nose gear bounce problem!

    anyone else I missed (please let me know) and of course everyone from previous releases

What's changed
  • -New F-86F-25E and F86F-25L (they look the same as the A model for now), 25E model is for the early F models with slatted wing, 25L model is the late 'fixed', bigger wing
    -New MiG-17, early version (looks like the MiG-15 model for now)
    -New afterburner effect for the Mig-17 done by Lt.Wolf
    -Fixed a bug in some materials
    -MiG-15(bis), removed automatic airbrakes. If you want to have them, use the MiG-15(bis)Late model instead. Performance-wise they are the same for now.
    -Fixed the silly, annoying bug with the Sabres bombs (they work now and the AI should be able to use them correctly aswell)
    -Fixed several bugs with the MiG-15, including, but not limited to, blowing the tail off would not result in loss of elevator and rudder controls.
    -Changed the weapons in the MiG-15 so that the main trigger fires all guns instead of having separate controls.
    -Sabres, improved ground handling, in particular the nose should not bounce, unless you are going cross-country of course.
    -Minimum 'nerf' to M3 .50cals, removed the explosive from the ammo, so its APIT/API now.
    -Sabres, improved the gear extend/retract sequence a bit more, so that the rear gear inner door wells will close once the gear is fully extended
    -Migs, Sabres, while going at transonic speeds, aircraft handling will degrade progressively (this is a bit experimental, and varies from plane to plane). The extent of the 'effect' is affected by aircraft type, height, and atmospheric conditions.
    -Migs, Sabres, while going at transonic speeds, the cockpit will gradually shake more the faster you go, particularly noticeable in the MiGs.
    -Possibly more stuff that I've forgotten I added.
    -No new cockpits yet, and no they don't open in cockpit-view, only in external view.

Download links:
  • HSFX 4.1 from 242 Squadron (READ the instructions to get 4.1)
    HSFX4.1 mirrors to torrents in my site (READ the instructions to get 4.1)

    HSFX 4.1 "mini fix", description is:
    • No457_Squog Wrote:S! Guys,

      I've created a little batch file which not only fixes the "Realistic Bomb/Torp. Fusing" class file misplacement issue, but creates the new aircraft's skins folders.

      The usage of the batch file is very simple: place it in your root IL-2 '46 directory, and double-click it. It will then prompt you through the changes it will make automagically.


If you find any bugs, post them in this thread directly please Smile
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Any chance for standalone install ?
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yes guys, I appreciate the mastodontic effort, but all these packs you do can be a royal pain in the ar$e...
Why not having standalone versions as well? I mean, it's almost 800 MB and some of that stuff I couldn't care less about having..
Mine is not meant to be a rant, is just a request to make things less complicated.

Thank you!

A.
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"-Changed the weapons in the MiG-15 so that the main trigger fires all guns instead of having separate controls."


Personally, I liked it better the old way you had it. There were more options to fire the guns seperately. Plus, there is a 'Fire all guns' command in IL-2 anyway, so I don't know why this change was made, unless it was for historical reasons.

There is not much ammo in the MiG-15. One way I made it 'last longer' was to fire just the two 23mm cannons with my main trigger. When they ran out, I could fire the 37mm with another button. (One burst of 23mm's is plenty to down a Sabre anyway.) Against bombers, I would like to fire only the 37mm and save the 23mm for the fighters.

Maybe you might reconsider changing the guns back to the way they were.

Aviar
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