See.. it's guys like you lot that keep taking this game forward, thrashing out new ideas or bull ringing problems, and not only that, you are allowing us all to see the results as they develop.
Great stuff chaps!
Just a quick correction : My aim is not to make the landscapes look more realistic, it is to avoid those big repetition lines. In my own humble opinion, it looks better but that comes at the cost of perhaps less realism. The texture slot I used for the buffers was used by Canon to represent another kind of landscape type, so my 'hijacking' it destroyed what he originally meant to represent with it.
I am very happy if you think it looks more realistic but it was never meant to be.
More updates to follow soon. I'm still testing it with all different texture sets and trying to decide wether I want to include the Winter maps as well. I have decided not to make a buffer for Martin's textures, as he has stated his intention to make more textures, representing France and Europe, so I will let him decide wether he wishes to make a 'buffer' texture or not.
Cheers
Nico
Just some (late) idea if not already done :
I noticed that in actual landscapes, hills are less cultivated than valleys and river sides.
maybe your "buffer texture" should be placed with some connection with slopes (using map_H data ?).
Explanation:
your buffer tex. appears like some kind of dull open grass field.
RULES :
-Bottom of valleys near rivers : no buffer tex .
-More slope = more buffer tex
-Low areas = less buffer tex
-high areas = more buffer tex
... Well, nothing more to add :wink: