there are two possible causes.
Is this something you are seeing on mountains or where there is a steep relief in the height of the map?
I've found that some textures get stretched over these sharp increases in height which can make blending the pattern to adjacent squares nearly impossible. You would need to adjust the height map so that the relief doesn't stretch the texture so much.
I've also seen lines on flat ground. The reason for this is the way the game plots the textures over a large area. It takes the individual 1024x1024 square and repeats it a number of times, and makes a larger square pattern made up of your texture, but only seems to do this a certain number of times before it repeats or over laps. In effect, you can have a 10 x 10 (1024) square box that buts up against a 5 x 5 square box of the same pattern, but the larger patterns that connect don't always meet where they might normally blend.
This is what i've been able to notice so far, and i know of no fix for it because its based on the graphics engine of the game.
Bill
strange...i don't have that :???: :???:
sometimes i have problems with interconnection between textures but never things like that.
is it the same for all ours of the day ??
BTW.......nice texture mate....like the colour.
seems redko's work :lol: :lol: :lol: :lol: :lol: :lol:
Viva photorealistic textures, the revolution is coming in this sim :wink:
Looks like triangles to me
try this:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0 //
[quote="renmik"]Looks like triangles to me
try this:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0 //