HSFX4.1 What do i enable
#1

what mods should i enable, like what is the difference between Zuti DS_Mod 0.8 and 1.01 do i enable 1 or the other, or both?

I would like a detailed explanation if anyone can link me to a sight that has one that tells me which mod has what and what it does and what should and should not be enabled at the same time.

Any help is appreciated.
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#2

The readme is very informative, you should read that no matter what. As for what I run, first you must start with hsfx history mod, this contains most of the common mods(look thru readme for complete list). Then you need to do 6d0f for trackir if you use one, it will show an error message of some sorts, ignore this. As long as you do the history mod then the 6dof mod in that order you wont have a problem. Then I got high graphics mod and the stock cloud mod on top of that. This gives me the optional eye candy effects but keeps the stock clouds for better fps and shutter reduction. To the best of my knowledge zuti 1.o1 has certs AI mod, zutis moving dogfight mod, and fireballs carrier take off mod all wraped in to one. So this is the one I use. The other version is the mds w/ certs ai only, and the other is just the carrier take off mod, I THINK. Last I add perfect tex, Zoy's AAA mod, and realistic bomb and torpedo. The dgen mod adds more single player campains( very nice ), the two atmosphere mods are for wind and turbulance (but says it can effect AI when flying in close formations), Switch to defualt sounds if you have problems with or just dont like the new sounds, Advanced engine managment is a mod that make you have to do more of a start up proccess, And I'm not sure what the hakenkruz enabler does, it might enable swastikas on german aircraft. this is for authinticity, not a political statment. If that is what it does at all.............
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#3

Very nice summary!
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#4

+1
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#5

Thanks Davis much appreciated.
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