17.12.2009, 10:04
I know that there are some mods that models wind/gusts etc ingame (but i guess that they wont work unless you actually edit the .mis to incorporate the mod right?) ..
The reason why i posted this thread is because of a stupid thing called an arrested landing on an aircraft carrier.
In this video, you'll see a FAA Corsair land and take off on an Illustrious class CV:
http://www.youtube.com/watch?v=P5exhsvbGso&NR=1
(Notice the curved approach. Thats how naval aviators approached the carrier back in the days.. The straight-in approaches that i've seen in so many tutorials piss me off, they all get it wrong.)
Notice the smooth touchdown? Even when i do some of the best landings ever, im never able to make it look that good. (Except if i fly a Zero or something, that airplane is dead easy to land)
My theory is that the game fails to replicate the 30kts (approx) of wind running across the deck coupled with the ships own speed (between 20-30kts) .
So that would make the total speed of the ship (relative to the aircraft) about 50-70kts? Or am i going completely haywire here?
The reason why i posted this thread is because of a stupid thing called an arrested landing on an aircraft carrier.
In this video, you'll see a FAA Corsair land and take off on an Illustrious class CV:
http://www.youtube.com/watch?v=P5exhsvbGso&NR=1
(Notice the curved approach. Thats how naval aviators approached the carrier back in the days.. The straight-in approaches that i've seen in so many tutorials piss me off, they all get it wrong.)
Notice the smooth touchdown? Even when i do some of the best landings ever, im never able to make it look that good. (Except if i fly a Zero or something, that airplane is dead easy to land)
My theory is that the game fails to replicate the 30kts (approx) of wind running across the deck coupled with the ships own speed (between 20-30kts) .
So that would make the total speed of the ship (relative to the aircraft) about 50-70kts? Or am i going completely haywire here?