Wind Modelling
#16

Nicholaiovitch Wrote:Exactly as Razor has said....you need minimum speed over the deck and with the wind mod active, this is now possible.

The direction of the wind entry in an above post is incorect. You use the standard aviation entry of assigning the direction of wind from where it is blowing i.e. if it is blowing from the south then you enter 180 as the direction.

I have made many carrier missions both DF and single using the wind mod and it does now enable you to get a realistic curved approach and touchdown at minimum speed (difficult before the mod)

Here is a very simple mission for you spawning downwind from the carrier (steaming at 25kts) with a wind speed of 17ms (around 35kts). Also enclosed is a TRK to load into your "Records" folder if you want to see that IL2 is now able to replicate your video.

The mission was made with UI 1.2 so unless you have this or similar mod package, it may not work. Load the two files into your "Single" mission folder under one of the countries and in a single mission file. If you open the mission in FMB, you may lose the [weather] lines, so you need to make a copy of these.

Here is the link:-

www.datafilehost.com/download-6c64b2d3.html

Nicholaiovitch Smile

The mission worked just fine, but i couldn't get the TRK to work. (I use HSFX 4.0 , but i also have a UI 1.2 install so i'll try it with that version.)

The thing with the atmosphere mod is that the landings seem more realistic, to a certain point.. After i landed i took off with full flaps and 110% power (wep) and shot straight up at 60-70kts indicated. But i guess that its the game engine that is the limit.
Reply
#17

The F6 had a very low stall speed, I think around 65 or so (you can download a manual online) so I guess the carrier speed set at 50Kph (around 20-25kts) and the wind speed set at 17ms (around 30-35kts) would get you into the air almost immediately!
Glad the mission worked.
Nicholaiovitch
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)