Truk Islands 1.0 beta
#31

I still use AAA UI 1.0 and have no wish to change to 1.1 as I have a fully modded set-up, can I download these 3 textures seperately anywhere?

Sal_JungleDense.tga & Sal_Swamp.tga & Sal_industryHeavy.tga

Ta

Mick
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#32

Nice map. Just silly question: why the coral atoll itself is not included? Perhaps in works?

Laziness is the mother of progress. My QMB missions can be found here:
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#33

Uzin Wrote:Nice map. Just silly question: why the coral atoll itself is not included? Perhaps in works?
It could be that he plans them as partially submerged reefs. So there wouldn't be 3D above the water or visible in the 3D view, like in the screenshot in the first post, but it would be visible when flying over them.
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#34

so how do u place ships?
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#35

Identified problems/to-do's:

a. Map allows stationary ships but not moving ships (map_t/map_h/map_c errors), to be corrected.
b. Reefs, atols need completeion etc.
c. Adjust/improve terrain textures to provide more scenery variety.

I'm still taking a development break ....
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#36

Salmo,
This is a very "forgotten" map and I am really pleased to get it. I have the moving ship problems that have already been identified; I am looking forward to when this is corrected.
I am also longing for some SB2C Helldivers to paste the islands with, but in good time.

I have one aesthetic comment, and it really goes for most tropical (especially Pacific)coral island maps.
The ones I have been to or flown over (Hawaii, Fiji, some reefs off northern Australia - not to mention many in both photos and films) seem to be a much brighter nearly white tone - really it nearly glows in direct sun. It would be nice to reflect this in coral atolls in game.

Regardless if you agree with my comments or not, well done, and I will be flying on your map - especially in the winter here in Nova Scotia (Canada).

Kopfdorfer
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#37

any news on the fixes?
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#38

Good work to date Salmo.

However...

We can't quite make complete use of this beta map as building 'Operation Hailstone' (not the only but THE biggest historical mission at Truk by far) will require many moving ships...!

You'll be getting the big pat on the back after you finish it ... by me & hundreds/thousands of others!
Even if you just fix the water depth as Quelty suggested, if thats all that's needed to get ships moving in this map ... I'm no map builder or I'd offer ... I'm a simple mission builder looking forward to building one of the more significant missions of the pacific theatre.
C'mon Salmo, you can do it...soooo clooose, nearly there man, just one small jump for man (Salmo) & one giant leap for mankind (AAA)!

Cheers n Beers Smile
Sikshoota
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#39

...even if the least that is done as an improvement is to add water depth so that ships may move such that this map at least becomes playable as a moving dogfight map...please...Salmo...anyone...help?
What needs to be done to achieve this?
Is it a simple thing that a non map builder like myself can fix?
It would add a lot to the Pacific theatre for FMB'ers & subsequently for all players...

Thanks in anticipation Smile
S'
Sikshoota
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#40

Thanks for the map.

Could it be possible to have some pics ?

thanks :wink:
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