20.12.2009, 22:41
Guys, I hate to sound like a noob, but whats is HSFX?
-)-MAILMAN- Wrote:That is all well and good and I do appreciate all of their hard work.
I wish they made it so there was a an option in the jsgme.exe application to select a file/mods bundle that would suit THEIR ONLINE PLAY if you wanted to play on their CRT=2 servers.
Included in the jsgme.exe application there should be a list of All of the files/mods that they incorporated/changed in HSFX so that we as an option could pick and choose which files/mods that we want to run offline or host on a non-crt=2 server.
I mean using their file structure we are stuck with their choices of default skins (if you choose to turn markings on you get duplicate sets of national markings), gun sights on Hellcats and Corsairs, smoke trails on US .50 & .30 cal mg instead of just tracers, etc. Just my opinion of things.
Trooper117 Wrote:I'm getting fed up.. Some mods will work if you simply drop them into the mods folder, but not all.
Some mods incur a fps hit to!
Will someone who built the HSFX mod system please give us clear instructions on this simple method we keep hearing about.. there are now many posts regarding sounds, graphics, map issues, and we need help to return this HSFX thing into something we can customise to our own tastes..
Quote:Please, explain it in a way that someone who is NOT familiar with IL2 modding can understand and use it. I'm in no way a PC, games oder hex edit noob, but telling me that "you have to edit the game's java files to fit the structure of HSFX" won't help ANYone unless it is told HOW. I'm growing quite frustrated with the way how everyone always assumes that people playing with mods have nothing else to do but look into file structure and folder trees and work things out themselves.
Retro-Burn Wrote:Isn't the entire reason for switching to HSFX is that the mods are compressed? Why would one throw uncompressed mods into JSGME? You'd be better off with ultrapack, especially when their 2.0 patch is being released.
WindWeapon Wrote:Step 1) download the rar or zip file containing the mod you want to add from the online mod post.
Step 2) Extract the mod to an extraction place. NOT in the game directory.
Step 3) Open the folder which contains the modded data and add a folder called Files/
Step 4) Move the modded content into Files directory in your mod pack
Step 5) Copy the updated modded directory (pack) to your GSGME folder.
Step 6) Via GME, enable your mod.
Here is an example of this process:
1) I downloaded (The link is inoperative) Mr. Jolly's F6F reskinned cockpit mod for HSFX
2) Extracted the rar to a storage drive where I store all my mods (not in game, on separate backup harddrive)
3) Navigated into the extracted mod directory structure to /cockpit_F6F_fly_zo/ directory.
4) added Files directory: cockpit_F6F_fly_zo/Files/
5) moved 3do and all content to cockpit_F6F_fly_zo/Files/ Now it looks like cockpit_F6F_fly_zo/Files/3do/
6) Copied /cockpit_F6F_fly_zo/ directory from my mod storage drive to my game drive and pasted into IL-2 Sturmovik 1946/jsgmemods/
7) Opened GME and enabled cockpit_F6F_fly_zo mod by moving it from the left to right window.
8) That was it, now it works!
WindWeapon Wrote:Quote:Please, explain it in a way that someone who is NOT familiar with IL2 modding can understand and use it. I'm in no way a PC, games oder hex edit noob, but telling me that "you have to edit the game's java files to fit the structure of HSFX" won't help ANYone unless it is told HOW. I'm growing quite frustrated with the way how everyone always assumes that people playing with mods have nothing else to do but look into file structure and folder trees and work things out themselves.
If you want to use JSGME to manage your mods in HSFX, this is the way I have figured it out. Its quite easy.
Step 1) download the rar or zip file containing the mod you want to add from the online mod post.
Step 2) Extract the mod to an extraction place. NOT in the game directory.
Step 3) Open the folder which contains the modded data and add a folder called Files/
Step 4) Move the modded content into Files directory in your mod pack
Step 5) Copy the updated modded directory (pack) to your GSGME folder.
Step 6) Via GME, enable your mod.
Here is an example of this process:
1) I downloaded (The link is inoperative)Mr. Jolly's F6F reskinned cockpit mod for HSFX
2) Extracted the rar to a storage drive where I store all my mods (not in game, on separate backup harddrive)
3) Navigated into the extracted mod directory structure to /cockpit_F6F_fly_zo/ directory.
4) added Files directory: cockpit_F6F_fly_zo/Files/
5) moved 3do and all content to cockpit_F6F_fly_zo/Files/ Now it looks like cockpit_F6F_fly_zo/Files/3do/
6) Copied /cockpit_F6F_fly_zo/ directory from my mod storage drive to my game drive and pasted into IL-2 Sturmovik 1946/jsgmemods/
7) Opened GME and enabled cockpit_F6F_fly_zo mod by moving it from the left to right window.
8) That was it, now it works!
Note I used this procedure to successfully add these mods as well using GME:
- P40 F, L (note, need to update ini files manually as directed along with the GME mod packaging directions)
- Spit Mk1 early (note, need to update ini files manually as directed along with the GME mod packaging directions)
- Hurricane Mk1 early wood prop (note, need to update ini files manually as directed along with the GME mod packaging directions)
I have not tried adding some of my old backup mods from my old UI 1.1+ mod set, but may try if I can identify some which are clearly missing from HSFX.
Additional Note:
- Recommend renaming your "extra" mods added via GME to "MOD - whatever" (exp: "MOD - cockpit_F6F_fly_zo") to clearly identify the extra mods added from the base HSFX 4.1 install. Then if/when 4.2+ comes out, you can simply disable the ones you added prior to updating your HSFX set, then reenable if you need to, following the HSFX update. Makes it very easy to manage mods in the game.
There are likely other ways to manage extra mods, however, using GME as the base tool, this setup seems to work well.
enjoy!
J99Eingehirner Wrote:OK, perhaps it may take a while
A question many seem to be concerned with: What about sound? Is there an easy way to get the old AAA sounds back? AND is it considered cheating by the game if clouds, sounds, bullet trails etc are altered?