Getting Mavin's 1.2 effects mod to work with HSFX?
#1

Im trying to get Mavin's 1.2 effects MOD to work with HSFX.

placed in MODS folder. (and Ive tested with ONLY that in the MODS folder)

Something has obviously changed as the debris effects no longer work.

files in question..
EDO/effects/fireworks
12_burn.eff
12mmpluff.eff
Debris1A.eff
Debris1B.eff
Debris1C.eff
Debris1D.eff

I also dumped in the Debris1X.mat .tga files from older MODS packages thinking those might have been changed in the HSFX SFS files.


Ive tried with EFFECTS HIGH, EFFECTS LOW and neither, via JSGME and it wont work regardless.

any ideas?


****************
UPDATE
****************

I did some more testing and changed the name of the main effect files from
12_burn.eff
12mmpluff.eff

to

20_burn.eff
20mmpluff.eff

and then went in with 20s to give it a try.
With thoes file names, the 20's produce the desired effect...

So now IM guessing the files used for 50 cal effects has been changed.
Reply
#2

try putting mod in the JSGMEMODS folder
Reply
#3

THought about that.. though the MODS folder is supposed to take precedent over the Files folder, which is all JSGME does, move stuff in and out of the files folder.
Tried it. nope. Still no go.

I have a feeling some files names or something else was changed in the HSFX SFS files.


It works great in UI 1.2
Reply
#4

its true, I tried to put some old mods in Mods folder and JSGME and activate it, but nothing
I can't mod my HSFX 4.0
why?

I'm starting to think that was a bad idea download this... Sad
Reply
#5

Just dropping a mod into the JSGME folder will not automatically mean it will work. The file structure is different. In the JSGME, if you look at the mods already in there, you'll notice that there is an extra folder in the file chain.

Example:
Stock cloud mod:
jsgmemods\Stock Clouds\Files\Effects\Clouds

All the JSGME mods have the same file folder added. Unless the mod you are placing in the JSGME mods folder has the same FILE folder added and all other files from the mod are placed into that folder, JSGME will not recognize it.

Just one of those little differences that make for interesting times.
Reply
#6

Indeed Grant.

And that is how I did it.
But like I mentioned, The MODS folder should take precedent either way.

looks like there have been some other changes... I can only assume with actual stock file names and such which are now causing old mods to not work
.

Most of the ones Ive tried have indeed worked, though like the one I mentioned to start the thread with...
the ones that are effect related are the ones that are failing.
Reply
#7

Widowmaker Wrote:Indeed Grant.

And that is how I did it.
But like I mentioned, The MODS folder should take precedent either way.

looks like there have been some other changes... I can only assume with actual stock file names and such which are now causing old mods to not work
.

Most of the ones Ive tried have indeed worked, though like the one I mentioned to start the thread with...
the ones that are effect related are the ones that are failing.

True, the MODS folder is supposed to take precedence. I wish I could be of more help, but it looks like you've covered all the major points in your troubleshooting and that is about as far as my TS abilities go. I hope you can get it solved and if you do, please post how you did it. I imagine it will come in handy for some other uncooperative MODs out there that others may be fighting with.
Reply
#8

If this is the actual file structure, I think it is the problem:

EDO/effects/fireworks

should be:

3DO/effects/fireworks

no?
Reply
#9

sorry, that was a typo on my part Smile
Its 3DO
Reply
#10

****************
UPDATE
****************

I did some more testing and changed the name of the main effect files from
12_burn.eff
12mmpluff.eff

to

20_burn.eff
20mmpluff.eff

and then went in with 20s to give it a try.
With those file names, the 20's produce the desired effect...

So now IM guessing the files used for 50 cal effects has been changed.

Or at least something to do with those files has been altered.

anyone in the know, know?
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)