[WIP] New Map - Baleares for SCW
#1

This is a map that's been in the works for quite a while now, but only been more or less finished into a first presentable version. It is of the Balearic Islands and part of mainland Spain for use in Spanish Civil War missions and scenarios.

The map is 1/1 with distances between islands and mainland in correct proportions. Textures are in 1024, objects should be standard UP 2.0 or HSFX, but do note for those who have other installations, that use is made of Cannons Channel Pack objects.

Download the rar file, unzip and place in your MODS folder. During installation you may be asked to overwrite, this you may safely do as only folder structures will be overwritten, not files themselves. Add the following line to your all.ini:

ag_Baleares ag_Baleares/load.ini

Some screenshots to give you an idea of the map:

[img][Image: Baleares-FMB.jpg]

[/img][Image: Baleares-2912200921-28-51.jpg]

[img][Image: Baleares-2912200921-28-10.jpg]

[/img][Image: Baleares-2912200921-27-30.jpg]

[img][Image: Baleares-2912200918-07-06.jpg]

[/img][Image: Baleares-2812200923-28-35.jpg]

[img][Image: Baleares-2812200923-26-58.jpg]

[/img][Image: Baleares-2812200923-26-35.jpg]

[img][Image: Baleares-2812200923-21-58.jpg]

[img][Image: Baleares-2812200923-15-59.jpg]

DOWNLOAD LINK
http://www.mediafire.com/?5kmyyqzzyzi[/img]
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#2

Many, many thanks! More SCW campaigns are now possible!!! SUPER!
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#3

Looking great (as usual). There is only 1 thing that needs to be edited and that is architecture of cities. It is a bit annoying to take jeepdrive at Valencia, because there is houses in middle of the streets. i know that you did it in purpose. For me, building cities is the most funniest part and i belive that you are more like texturing and landscape dude.But it is the only think that needs to be done and then your map(s) are perfected.IMHO
It is not a big deal! Just a suggestion... Big Grin
kap
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#4

Another work of art! 8) Many thanks and a very happy New Year to you and your loved ones,
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#5

Another masterpiece of Agracier's workshop. Installed succesfully into my HSFX4.1 install.
It would be nice if somebody create larger set of historical campaigns on SCW maps,
I mean not only for nacionalists, but for International brigades, too. Smile
The map which would be useful, is that around Madrid, I think.

Even if I for myself did not created any map, I dare to submit the following thought.
The cultivated fields, those rectangular areas of various textures on the IL2 maps,
should not be placed randomly over the map surface, but should surround the villages:
farmers cultivate the fields within the reach of their transport , not far from villages.

Happy new year to all the IL2 fans.
:drinking:

Laziness is the mother of progress. My QMB missions can be found here:
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#6

Uzin Wrote:Another masterpiece of Agracier's workshop. Installed succesfully into my HSFX4.1 install.
It would be nice if somebody create larger set of historical campaigns on SCW maps,
I mean not only for nacionalists, but for International brigades, too. Smile
The map which would be useful, is that around Madrid, I think.

Even if I for myself did not created any map, I dare to submit the following thought.
The cultivated fields, those rectangular areas of various textures on the IL2 maps,
should not be placed randomly over the map surface, but should surround the villages:
farmers cultivate the fields within the reach of their transport , not far from villages.

Happy new year to all the IL2 fans.
:drinking:

You're right about cultivated fields. They are a big headache to place and I've tried some different solutions.

First of all, in general they do not run up hillsides or mountains, or at least not all that much. You do find clearly fenced or delineated fields at 1200m in the Pyrenees but these are usually for pasture of animals. The same would apply to other parts of Spain as well naturally, all depending on the flatness of the countryside, not elevation per se. The meseta in the center of the country is often around 800-900 meters and yet flat giving the impression of being lowland, while it is actually quite high.

So that means that in map making you cannot always take height contours as a basis for designating cultivated field textures. In general it is a good idea to use lowlands for placing fields, but not always. You do have to have a basic idea of how the countryside looks more or less.

That is where a little tool called the find height tool is very useful. It allows for choosing areas between 2 altitudes: say land between 120 and 175 meters in height. With this, you can often delineate river valleys for cultivation in mountainous areas without having cultivated fields textures running up mountain cliffs and spoiling the map.

But with that all said as parameters that need considering for placing cultivated fields, in Spain one can correctly say that in most areas, however remote they seem, there is always some form of habitation that allows for farming in virtually any part of the country. In fact, it was in the late 1950's that many of the more remote villages became uninhabited due to depopulation or deliberate relocation of inhabitants for the purpose of building dams and water reservoirs for instance. So that means that now you will find less habitation in the countryside than would have been the case in the 1930's during the Civil War.

And villages were often quite close to each other in distance. Once again making most of the countryside easily accessible for farming, and that even so in mountainous and remote areas. Life in such places was of course very much different from that in the cities in terms of services and infrastructure, but it was enough to allow for intensive cultivation of arable land.
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#7

I agree with Uzin but it take really many many time to place these kind of texture in a proper way. And considering the charge of work done by Agracier i'm not sure he will have the time to create, populate and paint the maps.

That's why sometime it's better to share the task : one for creation/populate, another guy for textures, another one specialist for airfields....

For my repainted maps i place field near cities, but somtime outside....so there some houses/villages integrated to the field texture itself in order to not make it appear too isolated. I'm also planing to ad some 3d objects on fields texture...it like there would be a farm not far from the fields....

To make it more "easy" .......load.ini is too poor of texture slots! THAT'S the problem !!! with more slots it will be possible to have 100% natural landscapes.
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#8

agracier Wrote:That is where a little tool called the find height tool is very useful. It allows for choosing areas between 2 altitudes: say land between 120 and 175 meters in height. With this, you can often delineate river valleys for cultivation in mountainous areas without having cultivated fields textures running up mountain cliffs and spoiling the map.
Would you be so kind and give a link to d/l that "find height tool", please ?
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#9

I viewed the map in the FMB and it looked great, although perfect mode seems to crash more often with this map (in the FMB).
When I make a mission in this map I can't play it, it sais: no map in mission file. when you click on play. Sad It also doesn't save.
Is this solvable? does anyone else has this bug?
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#10

Beautiful map!! Not sure if this is the right place to post this but but am uanble to save missons in FMB, used universal staitc.int checker and was ablke to identify several missin objects all of which I was able to find except for - "buildings.House$FurnitureTreeBanana", any suggests as to where that one might be? Greatly appreciate the help.
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#11

This tree is from Fabianfred and you can find several Mod packs in the IL2 Mods Download forum section. Unfortunately I don't know in which one it is included.
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#12

thanks, am continuing the search
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#13

dona Wrote:thanks, am continuing the search

I think you need to d/l FFB Mod Pack. That seems to be Fabianfred's stuff.

http://allaircraftsimulations.com/forum/...18&t=28956

Ain't it silly not being able to fly a map just because of a stupid banana tree? :lol:
And by the way, since when do banana trees grow on the Baleares?
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#14

Lejo Wrote:Ain't it silly not being able to fly a map just because of a stupid banana tree? :lol:
And by the way, since when do banana trees grow on the Baleares?


I don´t suppose they do, but whatever. It´s not as if they look like banana trees to begin with ha ha ... they are just a different type of tree and give a bit of extra color to a map ...
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