How to disable Carrier Take Off mod in HSFX
#16

Below is the bottom section of my config.ini file. If I change CatapulAllow=1 to CatapultAllow=0 & CatapultAllowAI=1 to CatapultAllowAI=0 then you still get the benefit of more planes on the flight deck in a realistic arrangement, but the AI planes one at a time will snap to a position directly in front of the first row, unfold their wings and takeoff conventionally. This gives you the flexibility to turn the catapults on and off as you see fit. This affects all missions. I just tested this to make sure and it worked.

I believe that if you forgo putting the catapult files in the config.ini files and instead place them into each individual mission file that you want then you can have some missions with catapults enabled and others that do not have them enabled. Before HSFX (in the UI versions) you could do that, but you can test this for yourself. The only drawback is that in the past if you went back into the FMB to edit your mission these entries would disappear. I don't remember if that ever got addressed.

Hope this helps.

[Mods]
SpeedbarUnits=2
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1

CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=0
StandardDeckCVL=0
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_Illustrious=1
CatapultAI_Indomitable=1
CatapultAI_GrafZep=1
WingsFoldedAI=1
FastLaunchAI=0

NoNavLightsAI=1

[quick]
Custom0=Bessarabia
Custom1=vol_ItalyAfricaGreece
Custom2=MTO
Custom3=NWEurope
Custom4=Sakishima
Custom5=The_Slot_1-44
Custom6=Channel4041
Custom7=Channel4041W
Custom8=Channel4245
Custom9=Channel4245W
Custom10=Palembang

-)-MAILMAN-
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