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Tiger 33's Ultimate Sound Mod V2

Cannibal Wrote:Nice to hear it's out!

But just as I expected after seeing the long list of incompatibilities, I ran into some... game starts perfectly, I select a map, and the second I hit "fly", it just hangs up and I have to manually kill it.

The question about the button file is a good one, after all there's SAS' button file, which is usually very up to date and important for their planes. I am sensing trouble if this mod's button file needs something different.

I think it is up to SAS to make their next buttons file compatible with Tiger's mod, not the other way around.

blilov Wrote:Hi, I'm using HSFX 4.1 and there are no presets and samples in the main Il-2 folder. So I just drop this the whole rar in mods?

Yes but attention a single file "buttons" should be present .

I experimented some more, and found out that the game works without flyby sounds when I delete/disable the samples and presets folder of the sound mod in the mods directory. I will now try to copy those files to the files folder, but I think the problem might lie somewhere else.

So nobody has had that problem yet?

Why the flyby(F3) sound Just 1 time?? when i turn around the Plane back in the "F3 screen" .. no engine sound anymore but GUN sounds ? is it just a fake Effect??

sorry for my bad ENGLISH

This is one beautiful mod. My f3 button has been used so much the 'f3' writing has worn off and the button is falling off. But I don't give a damn because this sounds so good 8)

Hi Tiger, I can't wait to try your mod, but I have a stupid question below:

I have UP2.0, and I went through all my Mod folder files/subfolders and backed-up and deactivated all preset and sample folders/files. I went through all the 1946/files folders/files and did the same, and located the .preload in there as well and also did the same. I made all the changes to my conf.ini that are required. I backed up and deactivated the buttons file in the Mod/gui/game (and the one in 1946/files also.

Question: do I also deactivate the "samples" folder in the root directory, the one that has all the speech and music files? I assume not, but the sound file in there has various airfield sounds, so I thought I better ask.

Thanks!

I get the paratrooper mesh error unless I deactivate the "0_New Sounds + Flyby" folder. I followed the instructions to the letter, and S3TC compression is enabled. Sad

saunders1953 Wrote:Hi Tiger, I can't wait to try your mod, but I have a stupid question below:

I have UP2.0, and I went through all my Mod folder files/subfolders and backed-up and deactivated all preset and sample folders/files. I went through all the 1946/files folders/files and did the same, and located the .preload in there as well and also did the same. I made all the changes to my conf.ini that are required. I backed up and deactivated the buttons file in the Mod/gui/game (and the one in 1946/files also.

Question: do I also deactivate the "samples" folder in the root directory, the one that has all the speech and music files? I assume not, but the sound file in there has various airfield sounds, so I thought I better ask.

Thanks!

Hi.

No its not necessary to deactivate "samples" folder in root directory.

I have one bug, and I think we all have it, but Tiger is not responsible for it since it lies in the buttons file :

The Ta 152 has the Daimler-Benz engine sound of the 109s ...

Pleeeeeeeeeeeease would someone put this great mod on some other site a part from megaupload? I can't wait 24 hours!!!!!!! it's just too slow!!!!!

FZ Wrote:I have one bug, and I think we all have it, but Tiger is not responsible for it since it lies in the buttons file :

The Ta 152 has the Daimler-Benz engine sound of the 109s ...

No FZ not a bug because the ta152c was equipped with an engine daimler db603
ta152h only had one jumo213

Thanks Tiger, I actually answered my own question after carefully re-reading the readme. But I get the "Paratrooper mesh" error in "Single Missions" and the "refererenced memory" failure error (with the listing of a string of numbers/letters) and a CTD when I try to use the QMBPro/Plus.

Help!

TheGrunch Wrote:I get the paratrooper mesh error unless I deactivate the "0_New Sounds + Flyby" folder. I followed the instructions to the letter, and S3TC compression is enabled. Sad

I found out that the existance of the samples folder causes the problem. the presets folder alone doesn't cause it, but with samples around... copying its content to the files folder causes the same problem again. something in the settings must not be right, but I set everything in the config ini to what it said in the readme.

saunders1953 Wrote:Thanks Tiger, I actually answered my own question after carefully re-reading the readme. But I get the "Paratrooper mesh" error in "Single Missions" and the "refererenced memory" failure error (with the listing of a string of numbers/letters) and a CTD when I try to use the QMBPro/Plus.

Help!

I've never had this error message sorry...but for installation

the folder "files" and the folder "0_NewSounds + Flyby" must be placed in the folder Mods
as they are in the archive UV2 Final because the wrapper read "Mods" before anything else

Tiger33 Wrote:
FZ Wrote:I have one bug, and I think we all have it, but Tiger is not responsible for it since it lies in the buttons file :

The Ta 152 has the Daimler-Benz engine sound of the 109s ...

No FZ not a bug because the ta152c was equipped with an engine daimler db603
ta152h only had one jumo213

Jeez Tiger I am ashamed !! :oops:

I publically apologize :roll:
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