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Tiger 33's Ultimate Sound Mod V2

yes, I didnt say it was a big deal. just was kind of annoying having to do it each time thats all.

FZ Wrote:... since he is a member here you can PM him here ...

Other than that Tiger's UV2 has been reuploaded (and 2 corrupted files fixed) here, very fast server (1.3 Mb/s)



http://www.checksix-fr.com/

Do NOT download that version. It is corrupted. If you know the guys running that website, make them check it before uploading.
I get CRC fail from checksix-fr.com

Ill add some working mirrors if you guys don

Just d/led it from that link at ran fine not corrupt!

Ive been waiting bloody ages for this mod!...just tried it out and :yay: HOLY HELL! Amazing job Tiger!! :pray: Thank you so much!

OrdeaL Wrote:Just d/led it from that link at ran fine not corrupt!

Ive been waiting bloody ages for this mod!...just tried it out and :yay: HOLY HELL! Amazing job Tiger!! :pray: Thank you so much!

Okay, I did try two separate downloads from two separate ISP.
But Ill try it again... and see what happens.

thank you tiger! i love it. it was worth the wait and then some. :love:

BH_Blue Wrote:Phillip I believe I was using flushy for that.

Cheers Big Grin

The Read-Me states that you have to manually install into UP and HSFX and you can't use JSGME be cause of conflicts.

What conflicts did you get? because I created a JSGME folder that seems to be working so far( no conflicts or crashes). If I knew the conflicts I could test it further.

WTE-Newy

Tiger what an amazing mod, I downloaded it and followed your changes to the letter and it is running flawless. Great job and after a year of work on this , take a break and suck down a couple :drinking: for you are the master of sound :pray: :pray: :pray: .

Newy Wrote:The Read-Me states that you have to manually install into UP and HSFX and you can't use JSGME be cause of conflicts.

What conflicts did you get? because I created a JSGME folder that seems to be working so far( no conflicts or crashes). If I knew the conflicts I could test it further.

WTE-Newy

Hi M8

Would you be so kind as to elaborate on how you did this. I'd be awfully grateful for some kind of information. My squad will be flying the USL this year. With Tiger33's mod installed (as described in the manual), it's impossible to join one of the many USL servers (timeout=0). I have no problems integrating mods that use the standard mod structure (ie. folder ..\mods) but when a new buttons file comes into play (..\files) its difficult to get it working right.

ATM I'm using two installations of IL2. UP2.0 with and without Tiger33s.

Thx ind advance

Gromic

Gromic as soon as I have an idea of the conflicts they encountered so I can confirm if I have the any of the same, I'll post a How to.

WTE-Newy

Gromic Wrote:
Newy Wrote:The Read-Me states that you have to manually install into UP and HSFX and you can't use JSGME be cause of conflicts.

What conflicts did you get? because I created a JSGME folder that seems to be working so far( no conflicts or crashes). If I knew the conflicts I could test it further.

WTE-Newy

Hi M8

Would you be so kind as to elaborate on how you did this. I'd be awfully grateful for some kind of information. My squad will be flying the USL this year. With Tiger33's mod installed (as described in the manual), it's impossible to join one of the many USL servers (timeout=0). I have no problems integrating mods that use the standard mod structure (ie. folder ..\mods) but when a new buttons file comes into play (..\files) its difficult to get it working right.

ATM I'm using two installations of IL2. UP2.0 with and without Tiger33s.

Thx ind advance

Gromic

UV2 doesn't pass the CRT check (has its own button, different of UP's). If you want to play USL with UV2, lobby UP team for integration. The main problem for integration is that UV2's button must be reverse engineered to fully acomodate with UP's. Hopefully Tiger will collaborate for this, but not in a very near future (after one year's work, he deserves some rest).

Yeah! Really outstanding job you did Tiger_33!!! Love it! Well done!

I'd like also to know how to install this mod into IL-2 with UP. Is it possible to install it with the JSGME?


NewK

It is.

Once you have the two main folders extracted "files" and "mods", put them in a parent directory called "whateveryouwant".

Put then the "whateveryouwant" folder in ..........\yourmainil2folder\jsgmemods.

Activate via jsgme as last entry.

rollnloop Wrote:
Goblin Wrote:
rollnloop Wrote:Note:"Own aircraft sounds only": this feature, in order to still have external sounds working properly, has needed months of work on java classes from Tiger and his tech help. Almost every sound now has a different call when heard from inside our outside cockpit, aicraft on ground or airborne, low or high revs... for onliners, all this means SONAR IS GONE !!!!! Never again the aircraft you're approaching from low six will break when you're ready to fire BECAUSE PILOT HEARD YOU.

This is the reason why this soundmod deserves its "ultimate" prefix, no other soundmod offers this feature, that has been expected since IL2 first version was played online............

...But IRL WWII pilots COULD hear enemy engine/firing incoming definitely-- the only problem in IL2 is that people leave sound attenuation at too high level hearing that too distance. IRL WWII COULD HEARS at about 10 mt. enemy incoming engine or its firing guns.- the problem NOW is with that mod is simply reversed, not solved, as always the right solution would be in the middle: make external cockpit sounds enemy engine + firing guns perspective at less distance than the one that the conf.ini allow now attenuation= 1 or 2 as fix parameter and you are ready to go w/o any "sonar" response ingame Wink

What kind of aircraft do you fly in close formation ? I flew TB9s in -very- close formation, never heard anything.

I also flew this one http://www.thaiflyingclub.com/images/li ... orsale.jpg very close to that one http://t1.gstatic.com/images?q=tbn:L6LB ... H-1521.jpg, never heard anything.

In any case, with this soundmod, if your adversary uses it, he can use whatever attenuation he wants, he won't hear you at kill distance. I really hope this soundmod will become an online "standard" in the future, for this very reason.

You are talking about a MODERN plane SILENCED on exaust section AND also it don't shot to you ...

Thx rollnloop, will try it.

NewK
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