12.02.2010, 09:54
"DISCLAIMER: THIS IS SO WORK IN PROGRESS IT'S NOT EVEN FUNNY
For today's update, we have a little TV spot about Battle of Britain from a TV show about video game peripherals that run on the Russia Today channel last week.
They were mostly interested in the TrackIR, so we gave them a little demo of our 6DOF implementation.
The TV crew caught us at just about the worst time imaginable. We were making big changes to our terrain engine. The crew came on very short notice. The day they told us they were coming, we started replacing terrain placeholders with final features. It was a tedious procedure that took several days.
We couldn't hold back development for Russia Today, and we couldn't reschedule their visit. So, on the day of the shooting, long story short, we only had half the game in working condition to show them. The other half... Well, see for yourself.
Nevertheless, we hope you will find this clip interesting. If anything, it'll give you a taste of what our development environment is really like, and all the iterations our games go through before they're good and ready.
Now, where's my asbestos suit?"
//from 1C Forum//
For today's update, we have a little TV spot about Battle of Britain from a TV show about video game peripherals that run on the Russia Today channel last week.
They were mostly interested in the TrackIR, so we gave them a little demo of our 6DOF implementation.
The TV crew caught us at just about the worst time imaginable. We were making big changes to our terrain engine. The crew came on very short notice. The day they told us they were coming, we started replacing terrain placeholders with final features. It was a tedious procedure that took several days.
We couldn't hold back development for Russia Today, and we couldn't reschedule their visit. So, on the day of the shooting, long story short, we only had half the game in working condition to show them. The other half... Well, see for yourself.
Nevertheless, we hope you will find this clip interesting. If anything, it'll give you a taste of what our development environment is really like, and all the iterations our games go through before they're good and ready.
Now, where's my asbestos suit?"
//from 1C Forum//