Object Request
#1

Hello!


I hope you don't laugh about this request but I would like to have some... Icebergs.

OK, I will explain:
I like to make missions and some movies using the Murmansk map. These missions usually involve attacks to convoys by torpedo bombers approaching the target from great distances in a very low altitude (supposedly to avoid radar detection :roll: ). I guess the icebergs on the way would add a great "atmosphere" to the missions. Of course these icebergs should be... solids, and of diferent sizes (let's say, small, medium, big Big Grin ).

Well, considering the great number of "exotic" objects we already have, this request is not so strange at all... :lol:

I hope some skilled objects builder take this sugestion in consideration for a future pack.


Thanks!
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#2

Oscarito Wrote:Hello!


I hope you don't laugh about this request but I would like to have some... Icebergs.

That's actually a good idea. The only trick is to get them to float without having to treat them as ships.
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#3

Good idea - second the motion
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#4

good idea! As stationary ships they could work!
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#5

IceBergs,RMS Titanic and IL-2!

Oh the Joy!
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#6

As long as we're not talking about the lettuice , it could be done just repainting the cliff object. height above and below ground can be set in static.ini.
If someone wants to be more ambitious you could morph and/or rotate the meshes.
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#7

[quote="Verh
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#8

[quote="Ectoflyer"][quote="Verh
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#9

+1 from me too. That's a good idea.
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#10

Great idea!!!
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#11

I actually had a go at this for my new arctic map that i'm working on and made something quite believable in shape but some problems arose, first having studied a number of iceberg photos was the shape, most are very angular with many surfaces and we have to watch the polly count so whats needed is some good 3d like textures that would make it look like an iceberg with more surfaces than it actually has.
The trouble here is that after spending hours going through google earth there is nothing really there to use and i can't seem to find a good texture for an iceberg. Next is making it look like a huge part of it is just below the surface, while it is now possible to add more water textures it would be a huge and lengthy task to try and apply it to icebergs and would try the patients of even the most ardent of mapmakers. To use a stationary ship as a starting point is pretty pointless as the submerged part of the hull cant be seen through the water in fact no object can so might just as well start from scratch. This leaves just the map_c option of raising the seabed to an RGB scale of around 31 under each iceberg, this means though that it would need a texture that would look like the submerged part of an iceberg and yet also be convincing around the coastline because both would be the same and a probable compromise would have to be reached. My final problem is although i can quite readily make an object in 3ds max9 i have no idea how to import the thing into the game! I would like to make a sort of ground plate to look like pack ice as well, i'm not sure if this would be possible yet as it would need areas of transparancy in order to see the ocean through!...........Finally and personally if and when i learn how to get objects into this sim it would open a pandoras box for me as i think this sim could do with more buildings for the med, north africa, china etc etc and my maps will never be finished lol
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