13.08.2009, 14:49
Greetings all IL-2 Gurus!
I've just recently fallen in love with IL-2 and virtual flying in general and now after gearing up and learning how to stay in the air my IL2FB.EXE has started to crash in similar fashion time and again. First everything runs smoothly, then after 10 mins or so I get a few twitches/jerks here and there then it starts to cumulate and after a while it's just a diashow which ends up in a crash reporting that memory xyz could not be read. This usually happens after 20-40 minutes of flight with my trusted P-38L.
I can't tell wether this has always been a problem since honestly I haven't stayed alive for that long after takeoff before =) but now that I start to get the hang of flying and love the immersion of flying over normandy in 1944 this god damn sh*t problem brings me back to windows over and over again. And as always the better the mission has went the more likely it is that IL-2 crashes before I land.
If someone would be able to fix this issue he would be my personal hero of the week! Yes, that's how desperate I am to get this fixed! =)
My rig consists of:
Win XP with latest SPs & Patches
Intel Core 2 Quad Q6600
Asus P5N32 Mobo
4GB RAM
Geforce GTX 295
And I'm flying with Saitek X52 Pro + Pedals + TIR5. And my IL-2 is a clean setup + the community installer + Lightning Strike P-38 campaign and running with video options maxed up.
Other games run stable as a train on my rig so this must be some IL-2 specific thing.
I tried to browse the forums for a potential solution but only thing I could find was how to enable logging. I did that but I can't say hoohaa based on the log file created during my crash.
Help me Obi AAA Kenobi, you're my only hope!
BR,
Opi
PS. Love the AAA forums, my first post, but what I've sen so far: great info, excellent attitude and superb IL-2 mods!!
Copy-paste from the log:
[13.08.2009 21:46:25] ------------ BEGIN log session -------------
[21:46:26] OpenGL provider: dx8wrap.dll
[21:46:27] OpenGL library:
[21:46:27] Vendor: 1C.Multimedia.Dev/Maddox.
[21:46:27] Render: DirectX8.
[21:46:27] Version: 1.1
[21:46:27] Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[21:46:27] Size: 1920x1200
[21:46:27] ColorBits: 32
[21:46:27] DepthBits: 24
[21:46:27] StencilBits: 8
[21:46:27] isDoubleBuffered: true
[21:46:27]
[21:46:27] *** Looking for Advanced CPU Instructions...
[21:46:27] [x] PentiumPro
[21:46:27] [x] Multimedia (MMX)
[21:46:27] [x] 3D (SSE)
[21:46:27] [x] 3D (SSE2)
[21:46:27] [-] 3D (3DNow)
[21:46:27] ColourBits 32, ABits 0, ZBits 24
[21:46:27]
[21:46:27] *** Looking for Render API Extensions ...
[21:46:27] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[21:46:27] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[21:46:27] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[21:46:27] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[21:46:27] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[21:46:27] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[21:46:27] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[21:46:27] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[21:46:27] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[21:46:27] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[21:46:27] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[21:46:27] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[21:46:27] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[21:46:27]
[21:46:27] Maximum texture size : 8192
[21:46:27] Maximum simultaneous textures :8
[21:46:27] MaxAnisotropic (1.0 = none) : 1.000000
[21:46:27] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[21:46:27] WARNING: 'Perfect' Mode required pixels shaders
[21:46:27] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[21:46:27] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[21:46:39] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[21:46:39] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[21:46:41] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[21:46:41] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[21:46:41] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[21:46:41] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
[21:46:42] SectFile load failed: null
[21:46:42] java.io.FileNotFoundException
[21:46:42] at com.maddox.rts.SFSInputStream.(SFSInputStream.java:65)
[21:46:42] at com.maddox.rts.SFSReader.(SFSReader.java:19)
[21:46:42] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[21:46:42] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[21:46:42] at com.maddox.rts.SectFile.(SectFile.java:108)
[21:46:42] at com.maddox.rts.SectFile.(SectFile.java:68)
[21:46:42] at com.maddox.sound.SoundPreset.(SoundPreset.java:49)
[21:46:42] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[21:46:42] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[21:46:42] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[21:46:42] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[21:46:42] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[21:46:42] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[21:46:42] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[21:46:42] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[21:46:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[21:46:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[21:46:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[21:46:42] at com.maddox.il2.game.Main.exec(Main.java:419)
[21:46:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:46:42] Cannot load sound preset motor.Packard-Merlin (java.lang.Exception: Invalid preset format)
[21:46:56] Initializing DirectSound playback device...
[21:46:56] Primary buffer created.
[21:46:56] Playback format is set : sampling rate = 44100, num channels = 2.
[21:46:56] Not enought hardware buffers (0), hardware disabled
[21:46:56] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[21:46:56] Default speaker config is : 1310724.
[21:46:56] Direct sound audio device initialized successfully :
[21:46:56] DX Version : 7
[21:46:56] Hardware - disabled [buffers : 0]
[21:46:56] Extensions - enabled :
[21:46:56] EAX ver. 1 [ ] - disabled
[21:46:56] EAX ver. 2 [ ] - disabled
[21:46:56] EAX ver. 3 [ ] - disabled
[21:46:56] I3D ver. 2 [ ] - disabled
[21:46:56] ZoomFX [ ] - disabled
[21:46:56] MacroFX [ ] - disabled
[21:46:56] SIMD render [X]
[21:46:56] num channels 16
[21:46:56] cannot open file for reading
[21:46:56] Cannot open audio file samples/Jumo211_2701.wav
[21:46:56] cannot open file for reading
[21:46:56] Cannot open audio file samples/xJumo211_2701.wav
[21:46:56]
[21:46:57] Loading mission Records/Intro 04 Ed.trk...
[21:46:59] User cancel
[21:46:59] java.lang.RuntimeException: User cancel
[21:46:59] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:256)
[21:46:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:430)
[21:46:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
[21:46:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
[21:46:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
[21:46:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:46:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:46:59] at com.maddox.il2.game.Main.exec(Main.java:436)
[21:46:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:47:00] User cancel
[21:47:00] java.lang.RuntimeException: User cancel
[21:47:00] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:256)
[21:47:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:430)
[21:47:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
[21:47:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
[21:47:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
[21:47:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:47:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:47:00] at com.maddox.il2.game.Main.exec(Main.java:436)
[21:47:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:47:28] Loading mission campaign/us/lightningstrikes/Lightning-07.mis...
[21:47:31] Load bridges
[21:47:31] Load static objects
[21:47:50] Mission: campaign/us/lightningstrikes/Lightning-07.mis is Playing
[21:47:51] warning: no files : music/takeoff
[21:48:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[21:48:50] warning: no files : music/inflight
[21:51:19] Time overflow (7150): speed 0.6880734
[21:51:41] Time overflow (13014): speed 0.7894737
[21:51:57] Time overflow (17232): speed 0.8152174
[21:51:58] Time overflow (17560): speed 0.9375
[21:52:03] Time overflow (18788): speed 0.57251906
[21:52:03] Time overflow (18808): speed 0.78125
[21:52:03] Time overflow (18848): speed 0.23148148
[21:52:03] Time overflow (18953): speed 0.40983605
[21:52:04] Time overflow (19016): speed 0.72115386
[21:52:05] Time overflow (19473): speed 0.77319586
[21:55:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[21:57:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Wi
And that's it..
I've just recently fallen in love with IL-2 and virtual flying in general and now after gearing up and learning how to stay in the air my IL2FB.EXE has started to crash in similar fashion time and again. First everything runs smoothly, then after 10 mins or so I get a few twitches/jerks here and there then it starts to cumulate and after a while it's just a diashow which ends up in a crash reporting that memory xyz could not be read. This usually happens after 20-40 minutes of flight with my trusted P-38L.
I can't tell wether this has always been a problem since honestly I haven't stayed alive for that long after takeoff before =) but now that I start to get the hang of flying and love the immersion of flying over normandy in 1944 this god damn sh*t problem brings me back to windows over and over again. And as always the better the mission has went the more likely it is that IL-2 crashes before I land.
If someone would be able to fix this issue he would be my personal hero of the week! Yes, that's how desperate I am to get this fixed! =)
My rig consists of:
Win XP with latest SPs & Patches
Intel Core 2 Quad Q6600
Asus P5N32 Mobo
4GB RAM
Geforce GTX 295
And I'm flying with Saitek X52 Pro + Pedals + TIR5. And my IL-2 is a clean setup + the community installer + Lightning Strike P-38 campaign and running with video options maxed up.
Other games run stable as a train on my rig so this must be some IL-2 specific thing.
I tried to browse the forums for a potential solution but only thing I could find was how to enable logging. I did that but I can't say hoohaa based on the log file created during my crash.
Help me Obi AAA Kenobi, you're my only hope!
BR,
Opi
PS. Love the AAA forums, my first post, but what I've sen so far: great info, excellent attitude and superb IL-2 mods!!
Copy-paste from the log:
[13.08.2009 21:46:25] ------------ BEGIN log session -------------
[21:46:26] OpenGL provider: dx8wrap.dll
[21:46:27] OpenGL library:
[21:46:27] Vendor: 1C.Multimedia.Dev/Maddox.
[21:46:27] Render: DirectX8.
[21:46:27] Version: 1.1
[21:46:27] Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[21:46:27] Size: 1920x1200
[21:46:27] ColorBits: 32
[21:46:27] DepthBits: 24
[21:46:27] StencilBits: 8
[21:46:27] isDoubleBuffered: true
[21:46:27]
[21:46:27] *** Looking for Advanced CPU Instructions...
[21:46:27] [x] PentiumPro
[21:46:27] [x] Multimedia (MMX)
[21:46:27] [x] 3D (SSE)
[21:46:27] [x] 3D (SSE2)
[21:46:27] [-] 3D (3DNow)
[21:46:27] ColourBits 32, ABits 0, ZBits 24
[21:46:27]
[21:46:27] *** Looking for Render API Extensions ...
[21:46:27] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[21:46:27] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[21:46:27] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[21:46:27] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[21:46:27] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[21:46:27] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[21:46:27] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[21:46:27] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[21:46:27] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[21:46:27] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[21:46:27] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[21:46:27] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[21:46:27] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[21:46:27]
[21:46:27] Maximum texture size : 8192
[21:46:27] Maximum simultaneous textures :8
[21:46:27] MaxAnisotropic (1.0 = none) : 1.000000
[21:46:27] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[21:46:27] WARNING: 'Perfect' Mode required pixels shaders
[21:46:27] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[21:46:27] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[21:46:39] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[21:46:39] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[21:46:41] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[21:46:41] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[21:46:41] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[21:46:41] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
[21:46:42] SectFile load failed: null
[21:46:42] java.io.FileNotFoundException
[21:46:42] at com.maddox.rts.SFSInputStream.(SFSInputStream.java:65)
[21:46:42] at com.maddox.rts.SFSReader.(SFSReader.java:19)
[21:46:42] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[21:46:42] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[21:46:42] at com.maddox.rts.SectFile.(SectFile.java:108)
[21:46:42] at com.maddox.rts.SectFile.(SectFile.java:68)
[21:46:42] at com.maddox.sound.SoundPreset.(SoundPreset.java:49)
[21:46:42] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[21:46:42] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[21:46:42] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[21:46:42] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[21:46:42] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[21:46:42] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[21:46:42] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[21:46:42] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[21:46:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[21:46:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[21:46:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[21:46:42] at com.maddox.il2.game.Main.exec(Main.java:419)
[21:46:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:46:42] Cannot load sound preset motor.Packard-Merlin (java.lang.Exception: Invalid preset format)
[21:46:56] Initializing DirectSound playback device...
[21:46:56] Primary buffer created.
[21:46:56] Playback format is set : sampling rate = 44100, num channels = 2.
[21:46:56] Not enought hardware buffers (0), hardware disabled
[21:46:56] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[21:46:56] Default speaker config is : 1310724.
[21:46:56] Direct sound audio device initialized successfully :
[21:46:56] DX Version : 7
[21:46:56] Hardware - disabled [buffers : 0]
[21:46:56] Extensions - enabled :
[21:46:56] EAX ver. 1 [ ] - disabled
[21:46:56] EAX ver. 2 [ ] - disabled
[21:46:56] EAX ver. 3 [ ] - disabled
[21:46:56] I3D ver. 2 [ ] - disabled
[21:46:56] ZoomFX [ ] - disabled
[21:46:56] MacroFX [ ] - disabled
[21:46:56] SIMD render [X]
[21:46:56] num channels 16
[21:46:56] cannot open file for reading
[21:46:56] Cannot open audio file samples/Jumo211_2701.wav
[21:46:56] cannot open file for reading
[21:46:56] Cannot open audio file samples/xJumo211_2701.wav
[21:46:56]
[21:46:57] Loading mission Records/Intro 04 Ed.trk...
[21:46:59] User cancel
[21:46:59] java.lang.RuntimeException: User cancel
[21:46:59] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:256)
[21:46:59] at com.maddox.il2.game.Mission.loadMain(Mission.java:430)
[21:46:59] at com.maddox.il2.game.Mission._load(Mission.java:272)
[21:46:59] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
[21:46:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
[21:46:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:46:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:46:59] at com.maddox.il2.game.Main.exec(Main.java:436)
[21:46:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:47:00] User cancel
[21:47:00] java.lang.RuntimeException: User cancel
[21:47:00] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:256)
[21:47:00] at com.maddox.il2.game.Mission.loadMain(Mission.java:430)
[21:47:00] at com.maddox.il2.game.Mission._load(Mission.java:272)
[21:47:00] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
[21:47:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
[21:47:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:47:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:47:00] at com.maddox.il2.game.Main.exec(Main.java:436)
[21:47:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:47:28] Loading mission campaign/us/lightningstrikes/Lightning-07.mis...
[21:47:31] Load bridges
[21:47:31] Load static objects
[21:47:50] Mission: campaign/us/lightningstrikes/Lightning-07.mis is Playing
[21:47:51] warning: no files : music/takeoff
[21:48:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[21:48:50] warning: no files : music/inflight
[21:51:19] Time overflow (7150): speed 0.6880734
[21:51:41] Time overflow (13014): speed 0.7894737
[21:51:57] Time overflow (17232): speed 0.8152174
[21:51:58] Time overflow (17560): speed 0.9375
[21:52:03] Time overflow (18788): speed 0.57251906
[21:52:03] Time overflow (18808): speed 0.78125
[21:52:03] Time overflow (18848): speed 0.23148148
[21:52:03] Time overflow (18953): speed 0.40983605
[21:52:04] Time overflow (19016): speed 0.72115386
[21:52:05] Time overflow (19473): speed 0.77319586
[21:55:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[21:57:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Wi
And that's it..