24.04.2010, 18:49
Hello, its about time i got a sound mod, can anyone tell me some good general sound mods out there? Thx
GeneralPsycho Wrote:Distance sound mod gets my vote. Tiger33 has great sound but it is pre recorded, meaning that if you do a fly by at a slower speed than it was intended, it will go out sync.I have both mixed together,best sound I ever had in game.
Gumpy Wrote:GeneralPsycho Wrote:Distance sound mod gets my vote. Tiger33 has great sound but it is pre recorded, meaning that if you do a fly by at a slower speed than it was intended, it will go out sync.I have both mixed together,best sound I ever had in game.
Eexhaton Wrote:Got DSM mixed with T_33's soundmod and apart from a few minor console errors (on loading sounds) it's running smooth.
To quote Gumpy; best sound I ever had in game.
Period.
The key was to install DSM first, then add T_33's mod to it (making backups of presets&samples folders first!)
I'm not running T_33's flyby's by the way, they are great but not dynamic enough for me to like them.
philip.ed Wrote:Can I get back to you soon on this subject?Eexhaton Wrote:Got DSM mixed with T_33's soundmod and apart from a few minor console errors (on loading sounds) it's running smooth.
To quote Gumpy; best sound I ever had in game.
Period.
The key was to install DSM first, then add T_33's mod to it (making backups of presets&samples folders first!)
I'm not running T_33's flyby's by the way, they are great but not dynamic enough for me to like them.
So is it in one folder in your mods folder? Which parts of Tiger's mod did you copy over? Just the samples and presets folder and if so, which files did you choose to copy over?
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=8
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=2
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=2
ObjectVolume=11
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=7
Attenuation=7
SoundMode=0
SamplingRate=1
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=6
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
philip.ed Wrote: thanks fors that m8Just did this and guess what?
Could please do one thing for me? Fly a spitfire mark Vb and tell me if, when in the cockpit, you can hear the machine gun and canon sounds