Hi socorrista22198
when you work with 3D effects , then each fire and smoke will be different shape each time
with very much no visible frame skipping when it happens .
When you work with animated .txl script , game engine will read pretty much each and every
texture entry as they appear in your .txl script and there is also chance due to frame skipping that
it may at the times skip one or two first textures but it reads otherwise very accurately all textures
entries as they appear one after another in yout .txl script .
A lot of frames skipping is happening mostly during watching recorded tracks .ntrk
We have been through hell back in times when working on complex animated oil blotch and it
was a nightmare work :lol:
All I can tell you is that .txl script and game engine is very sensitive to the size of each texture ,
size like 256kb and similar or bigger size are killer and cause too often game pause during animation
trigger causing some of the first animated textures skip .
5kb each or 17kb size texture should be wonderful to avoid this issue as much as possible but then
you're loosing texture sharp crisp colors , shapes and all inside texture rich shadows and geting
unfortunately blured result making it very much no win situation .
What is the size of your animated textures and how many are entered in script to be read by game engine ?
If you have and using already very small texture size for your .txl script then there is not much else
to be done if you don't get animation triggered exactly in sequence you need in order for your effect
to work as it should .
Working on effects is about 20% fun and 80% frustration and hair loss :lol:
Keep up the good animation work , it is something totally looking different for once in 2D for some of the effects :cheers:
Almost every effect currently in-game can be changed in to animated .txl script so you can have a lot of fun
trying many various effects and how they looks like with using animation script .
S! HG