the most innovative way for immersion with headtracker
#1

check this video and to understand what this guy suggest go to the part stadium minute 3:36

http://www.youtube.com/watch?v=Jd3-eiid-Uw

this is beyond 6dof

like a virtual window or portal if you rather to wwii
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#2

It *is* quite cool but don't get sucked into thinking it will replace TrackIR yet as it still only simulates looking through a single window. Even if you put your nose against the screen you are not going to be able to see more than 175 degrees ie nothing out the sides or behind.

It would be cool to be able to lean sideways or sit up higher to see better when landing on a Carrier but I wonder what happens when you use it alongside TrackIR. When you use TrackIR with a single screen , a head movement of about 30 degrees makes the view on your screen move about 175 degrees so you can see your 6 while still looking mostly forward. What would happen to the 3D effect then?

It is weird that full immersion VR has still not arrived yet. I remember playing an arcade game where you put on a VR helmet and flew a WW1 fighter. The game and the graphics were just a simple arcade format but the VR element worked fine, you could look over your shoulder to see who was behind you, but do you want to guess how long ago I played that game? Twenty years! My daughter was a two year old toddler and now she is 22. Sure VR helmets were not perfect in those days but wouldn't you think that 20 years would be more than enough time to polish VR to perfection and make it cheap and affordable? Just look at the improvement in the rest of IT since 1990.
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#3

IMO, at this stage of technology, you actually CAN set up a "pseudo-VR"set, but I'm not sure if it's a good idea.

If you take a look around some hardware advertising, you can find a few models of "monitor goggles", which is, in other words, a device with two little screens (or a single little widescreen) you can wear like eyeglasses, thus simulating a much larger monitor (40 inches or more).

Now, if you combine such a device with a thackIR headset, you have what currently comes closer to Virtual Reality concept. In fact, this way you conquer TrackIR's limit, as the monitor follows your head's movements.

Plus, this can be achieved without too much expense (no way comparable to the cost of a "professional" VR set).

BUT...

...but I have some doubts about this, since right now I can see at least 2 disadvantages:

- First of all, video goggles aren't a brand new idea. They already appeared on the market some years ago, still they haven't had a large success, if they have had at all. Main reason for this, IMO, is concern about their safety with an intensive use. Even your mom (SPECIALLY your mom! :wink: ) will tell you that staring at a small screen which is 1inch from your eyes harms your sight more than staring at a large screen at medium distance. I don't know if more recent goggles are projected to be safer in this sense.
- Furthemore, goggles cover your whole field of view, so you're pretty isolated from the world around you. Leave aside ethic discussions about "virtual reality alienating people from real life", i's also a practical problem: you can't see the keyboard! Tongue

Nevertheless, the idea has a lot of appeal. Should anybody know more than me about these goggles, plz share your knowledge!
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#4

maybe the future of this googles are electronic ink which doesnt shine

the probelm of the size in johny lee system could be solved rendering a smeller wolrd
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#5

Roblex Wrote:It *is* quite cool but don't get sucked into thinking it will replace TrackIR yet as it still only simulates looking through a single window. Even if you put your nose against the screen you are not going to be able to see more than 175 degrees ie nothing out the sides or behind.

It would be cool to be able to lean sideways or sit up higher to see better when landing on a Carrier but I wonder what happens when you use it alongside TrackIR. When you use TrackIR with a single screen , a head movement of about 30 degrees makes the view on your screen move about 175 degrees so you can see your 6 while still looking mostly forward. What would happen to the 3D effect then?

It is weird that full immersion VR has still not arrived yet. I remember playing an arcade game where you put on a VR helmet and flew a WW1 fighter. The game and the graphics were just a simple arcade format but the VR element worked fine, you could look over your shoulder to see who was behind you, but do you want to guess how long ago I played that game? Twenty years! My daughter was a two year old toddler and now she is 22. Sure VR helmets were not perfect in those days but wouldn't you think that 20 years would be more than enough time to polish VR to perfection and make it cheap and affordable? Just look at the improvement in the rest of IT since 1990.

You can't adjust how far the TrackIR software pans the camera relative to the motion of your head?
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#6

Axial Wrote:You can't adjust how far the TrackIR software pans the camera relative to the motion of your head?

Yes, you can adjust the ratio of head movement on all axes, or at least that's how I experience my TrackIR.

At any rate, there are a variety of setups and it's completely customizable, so
It can obviously only track your head as long as it can "see" the track clip or the 3 reflective surfaces since it basically is nothing more than a camera that works in the infrared range of light.

Cheers
Arctic
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#7

what i ask is as simple as customize the forward axe with the fov
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