[WIP] Iraq Map
#16

agracier Wrote:
mnlk999 Wrote:I found what was missing from my static.ini file. as follows
Missing objects in your static.ini:

buildings.House$Egypthouse02HIGH2
buildings.House$Egypthouse01HIGH2
buildings.House$Egypthouse01_noroofHIGH
buildings.House$Egypthouse01_noroofHIGH2
buildings.House$Egypthouse02_noroofHIGH
where to find them? anyone know?

Hmmm ... here's perhaps a quicker way of solving this, as editing the actors files is going to be a more long-drawn out process than i thought ...

Do let me know if this works out or not.
__________________


Worked like a charm! Thanks
Reply
#17

Very good looking!! I like all your projects thanks!!
Reply
#18

...no way, when I try to save it, the sistem generate just a single file (not two, as it would do ). I had exactly the same issue whit the Biscay map, and the found cause were some missing object from the BoB Canon's mod.... can't be here the same music?
Reply
#19

I can't save missions ...can it be fixed?......Nice job on the map. Thanks. I use UP 2.0
Reply
#20

Please people having saving problems : tell us what pack are you using.
There is some times saving troubles with Agracier maps and indicating the pack used by those having troubles is the best way to make clear for all what the source of the problem.
Thanks.

Btw...this looks so great again Ag Big Grin
Reply
#21

redko Wrote:Please people having saving problems : tell us what pack are you using.
There is some times saving troubles with Agracier maps and indicating the pack used by those having troubles is the best way to make clear for all what the source of the problem.
Thanks.

Btw...this looks so great again Ag Big Grin

I use UP2.0 ... but as usual there will be some newly added objects used that are not standard part of the UP2.0 pack ... and since these maps are an effort by several members, especially the populating, the objects used will deviate from standard install packs I suppose. Though all are from AAA or perhaps SAS ...

It's always useful to use the universal static.ini checker to see which objects are missing from your static.ini file.
http://www.mediafire.com/?ytwnkhqlhnk

Also, here are links to objects that often do not seem to be installed on many setups. This is not to say that all these objects are used in this particular map, but these are often the cause of not being able to fly/save. So it never hurts to have them installed.

Olive Tree Mod:
http://www.mediafire.com/?zy4j2dj2kdm

Cannon's Objects:
http://www.mediafire.com/?dyyjnkg1hoy

Dlv Bridges:
http://www.mediafire.com/?2mtzzjkk4iz

_________________

There is also an issue of multi-storied Egypt houses i tried out. This is my fault. I tried adding some special features for Egypt houses, but apparently not all of the objects were removed. I will edit out these objects in the actors files, but that will take a while. Meanwhile this can be fixed though by adding the following lines to your static.ini file. A few posts higher this is described, but here it is again.

BUT BACKUP STATIC.INI FIRST!!

add these lines to your static.ini file:

[buildings.House$Egypthouse01HIGH]
Title Egypthouse01HIGH
MeshLive 3do/Buildings/Egypt/houses/Egypthouse01/live.sim
MeshDead
Body RockMiddle
Panzer 0.12
AddHeightLive 3.0
AddHeightDead 0.0

[buildings.House$Egypthouse01HIGH2]
Title Egypthouse01HIGH2
MeshLive 3do/Buildings/Egypt/houses/Egypthouse01/live.sim
MeshDead
Body RockMiddle
Panzer 0.12
AddHeightLive 6.0
AddHeightDead 0.0

[buildings.House$Egypthouse01_noroofHIGH]
Title Egypthouse01_noroofHIGH
MeshLive 3do/Buildings/Egypt/houses/Egypthouse01_noroof/live.sim
MeshDead
Body RockMiddle
Panzer 0.12
AddHeightLive 3.0
AddHeightDead 0.0

[buildings.House$Egypthouse01_noroofHIGH2]
Title Egypthouse01_noroofHIGH2
MeshLive 3do/Buildings/Egypt/houses/Egypthouse01_noroof/live.sim
MeshDead
Body RockMiddle
Panzer 0.12
AddHeightLive 6.0
AddHeightDead 0.0

[buildings.House$Egypthouse02HIGH]
Title Egypthouse02HIGH
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02/live.sim
MeshDead
Body RockMiddle
Panzer 0.12
AddHeightLive 3.0
AddHeightDead 0.0

[buildings.House$Egypthouse02HIGH2]
Title Egypthouse02HIGH2
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02/live.sim
MeshDead
Body RockMiddle
Panzer 0.12
AddHeightLive 6.0
AddHeightDead 0.0

[buildings.House$Egypthouse02_noroofHIGH]
Title Egypthouse02_noroofHIGH
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02_noroof/live.sim
MeshDead
Body RockMiddle
Panzer 0.12
AddHeightLive 3.0
AddHeightDead 0.0
Reply
#22

Do we have some missions/campians for this map ? :???:
Reply
#23

redko Wrote:Do we have some missions/campians for this map ? :???:

For what they are worth, here are a few I used when making the map to test it out ...

http://www.mediafire.com/?dyqzzjzm0yz

I can't guarantee you'll have all the skins - these are just a few for fun, intercepting bomber missions mostly ... and i always fly blue, so my opponents are nicely visible as red ... a bit of a cheat but you can always change sides ...
Reply
#24

agracier Wrote:
redko Wrote:Do we have some missions/campians for this map ? :???:

For what they are worth, here are a few I used when making the map to test it out ...

http://www.mediafire.com/?dyqzzjzm0yz

I can't guarantee you'll have all the skins - these are just a few for fun, intercepting bomber missions mostly ... and i always fly blue, so my opponents are nicely visible as red ... a bit of a cheat but you can always change sides ...

Ok thanks Sir
Reply
#25

I realized this morning that you'll have to edit a line in the missions to get them to load according to the map version posted. I was working with a set of load.inis ..

In any case, open the mis file and change the following line:

[MAIN]
MAP ag_Iraq/load_1024.ini

into this

[MAIN]
MAP ag_Iraq/load.ini
Reply
#26

agracier Wrote:I realized this morning that you'll have to edit a line in the missions to get them to load according to the map version posted. I was working with a set of load.inis ..

In any case, open the mis file and change the following line:

[MAIN]
MAP ag_Iraq/load_1024.ini

into this

[MAIN]
MAP ag_Iraq/load.ini

Yep...i was going to post the same...you read in my mind :wink:
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)