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What is ultrapack?
#1

I would like to know whats the difference from HSFX and UP? I heard you can run them both, is it true?
Thanks
#2

ultra pack is a mod pack that includes hfsx.
#3

Utrapack is HSFX plus a few add-ons. HSFX was designed for online campaigns using the the Scorched Earth (SEOW) system. Thus, not every mod available was deemed necessary or, indeed, good enough for SEOW purposes. So the required ones were added and the .sfs files re-compressed for for faster loading times and ease of use. HSFX superseded the old AAA UI packs. Ultrapack takes HSFX and adds some of the missing mods that they deem relevant. However, they are not in compressed form, unlike HSFX. HSFX, and therefore Ultrapack, are both designed so that extra mods can be added easily if so wished.

:cheers:
#4

And yes, you can run them both if you have separate installations for them. They can't be installed on the same Il-2 installation.
#5

UP 2.01 includes a switcher specifically so you can also run an HSFX which is included in Ultrapack

So yes, you can have HSFX and UP 2.01 in the same IL-2 installation because UP includes HSFX

I don't know why there is continued confusion on this ..
#6

dunkelgrun Wrote:Utrapack is HSFX plus a few add-ons. HSFX was designed for online campaigns using the the Scorched Earth (SEOW) system. Thus, not every mod available was deemed necessary or, indeed, good enough for SEOW purposes. So the required ones were added and the .sfs files re-compressed for for faster loading times and ease of use. HSFX superseded the old AAA UI packs. Ultrapack takes HSFX and adds some of the missing mods that they deem relevant. However, they are not in compressed form, unlike HSFX. HSFX, and therefore Ultrapack, are both designed so that extra mods can be added easily if so wished.

:cheers:
That and the mods that HSFX did included got some level of testing applied to them to make sure they all play togther..

To make the analogy the makes of UltraPak are no different than any other 'user' if HSFX..

In that they start with HSFX as the base and add is mods they want to add in to taylor HSFX to thier preferences..

The problem there is many..

One if you have different preferences than the UltraPak guys you will be very hard pressed to remove a mod they included..

Perfect example of that is Freddy's highly detailed P51 and P47 cockpits..

For guys with good PCs they will not notice much, but for guys with older PC and Video cards they will find the UltraPak P51 and P47s that use Freddy's cockpits allmost imposable to fly due to the FPS hit due to the higher detailed cockpits

That is just one example

So in summary HSFX was a taylored package that only included the approved and tested SOW mods..

And UltraPack is HSFX with the kitchen sink of all mods included..

Some mods that some people will like..

Some they wont like..

And find it hard if not imposable to remove those mods..

In short it is better IMHO to start with HSFX and add the mods you yourself want and not let the UltraPak guys decide for you which mods your going to like.
#7

That last post is not entirely true, ACE is known to be biased against UP for some reason. I have both HSFX and UltraPack, and like them both to some degree, I prefer using UP for the ease of adding mods, I will now use a style familiar with ACE to add to this discussion,case in point:

ACE-OF-ACES Wrote:That and the mods that HSFX did included got some level of testing applied to them to make sure they all play togther..

ALL of the add-ons, or mods are tested and a high level of scrutiny is put to them before any updates are released, usually it is the person installing the mods who fails to read the instructions that has caused mishaps , myself included, to date I have installed every update to UP (UltraPack) and by paying attention to the instructions have had no problems with any of the updates or mods.

ACE-OF-ACES Wrote:that they start with HSFX as the base and add is mods they want to add in to taylor HSFX to thier preferences..

UP does not use HSFX as a base, HSFX is included with UP and is activated as a stand alone, so players can play the HSFX campaigns offered online!!

ACE-OF-ACES Wrote:The problem there is many..

I have had fewer problems with UP, if any at all, than with working with my HSFX file.

ACE-OF-ACES Wrote:One if you have different preferences than the UltraPak guys you will be very hard pressed to remove a mod they included..

If I am reading this right, it says they are hard to remove?? Not so, ALL add-on Mods are in the JSGME folder and can be easily removed, or added, it is according to preferences of the user and his rig..

ACE-OF-ACES Wrote:Perfect example of that is Freddy's highly detailed P51 and P47 cockpits..

I have UP 2.1 and I have both of freddys cockpits, which can be changed thru JSGME. I know because I prefer the stock P-51 pit!!

ACE-OF-ACES Wrote:So in summary HSFX was a taylored package that only included the approved and tested SOW mods..

That part is true, if all you concern yourself with is the SOW online campaign

ACE-OF-ACES Wrote:And UltraPack is HSFX with the kitchen sink of all mods included..

Not true, UP is a stand alone project, that has the forethought to include HSFX as a part of its program to stand alone with the use of JSGME if you fly the SOW campaigns

ACE-OF-ACES Wrote:And find it hard if not imposable to remove those mods..

Not true, JSGME, remember????

ACE-OF-ACES Wrote:In short it is better IMHO to start with HSFX and add the mods you yourself want and not let the UltraPak guys decide for you which mods your going to like.

That statement is totally backwards, With UP you have all kinds of choice, AND the ability to turn off or on, add or remove ANY mod in the folder, where HSFX is built solely for the SOW side of the house!!

What UP is, like HSFX, a package program of mods designed to entertain you, no comparison is really needed, just choice, I have both, and after running into glitches I prefer to use UP because I am an online/offline gamer and with UP I can play both and not be tied to Scorched Earth.
[Image: HSFXswit.jpg] [Image: Gmod.jpg]
#8

KG64_Cnopicilin Wrote:And yes, you can run them both if you have separate installations for them. They can't be installed on the same Il-2 installation.

Get facts straight brother before posting
#9

Ive got a question too. Can someone please tell me what does JSGME and HSFX means?

sorry for my English, iam German :oops:
#10

George Formby Wrote:That last post is not entirely true,
Actually the last post by George is not entirely true..

George Formby Wrote:ACE is known to be biased against UP for some reason.
Actually everyone has biases..

The question is if the biased is based on fact for fiction..

As all will see in this post my biases are based on fact..

Where as I can not say the same for George's biases against HSFX

George Formby Wrote:I have both HSFX and UltraPack, and like them both to some degree, I prefer using UP for the ease of adding mods,
Here is a perfect example of George's bias rearing it's ugly head..

In that adding mods is no more easier to do in UP than it is to do in HSFX..

Why?

Because HSFX uses the Generic Mod Enabler

[Image: Gmod.jpg][/quote]

And as I noted before..

UltraPak copies HSFX into their mod and therefore also has Generic Mod Enabler..

Also not how George convently forogets to address just how hard it is if not imposable to 'removed' mods that are included into the SFS files by UltraPak..

Wouldn't it be better to start with HSFX and simply 'add' in the mods YOU YOURSELF aprove of via the Generic Mod Enabler?

I know a lot of people with older PCs would have like to have the option/choice of NOT suing Freddy's more detailed 51 and 47 cockpits!

And easy addition to HSFX via the Generic Mode Enabler..

But a nightmare to removed from UltarPak due to it being part of their SFS files..

George Formby Wrote:I will now use a style familiar with ACE to add to this discussion,case in point:
Glad to see George is seeing the benefits in my methods and is now making use of something he use to have so many issues with..

Given enough time I think he will even come around to my way of thinking about HSFX vs UltraPak

George Formby Wrote:
ACE-OF-ACES Wrote:That and the mods that HSFX did included got some level of testing applied to them to make sure they all play togther..
ALL of the add-ons, or mods are tested and a high level of scrutiny is put to them before any updates are released,
Here is another example of George's bias rearing it's ugly head..

The FACT is it took months to put together the HSFX package..

The guys who did it spend a lot of time testing each mod that was to be part of the HSFX package and ultimately use in SOW..

Another FACT is UltraPak waited for the completion of HSFX 4.0 so they could copy it and use it as the 'base' of their mod package..

And within a few days after the release of HSFX 4.0 UltraPak had their re-packaging done and release their versions of HSFX..

As part of the UltraPak re-packaging process they included a lot of 'other' mods into their package..

So you have to asks yourself..

If it took 'months' to put together and test the mods that went into HSFX..

And only 'days' for UltraPak to re-package HSFX and include dozens of other mods and changes..

Which package do you think got more testing and a high level of scrutiny?

Pretty simple math really Smile

George Formby Wrote:
ACE-OF-ACES Wrote:that they start with HSFX as the base and add is mods they want to add in to taylor HSFX to thier preferences..
UP does not use HSFX as a base, HSFX is included with UP and is activated as a stand alone, so players can play the HSFX campaigns offered online!!
Here is another example of George's bias rearing it's ugly head..

As noted above UltraPak release has always FOLLOWED..

Not LEAD..

The release of HSFX..

Thus UltraPak does indeed use HSFX as a base..

And if you don't want to take my work for it..

Ask yourself why would UltraPak 'wait' for the release of HSFX before releasing their product?

And prior to HSFX all major releases of UltraPack 'followed' the releases of the AAA UIs

Just another example of how bias can keep some people from seeing the truth Wink

George Formby Wrote:
ACE-OF-ACES Wrote:One if you have different preferences than the UltraPak guys you will be very hard pressed to remove a mod they included..
If I am reading this right, it says they are hard to remove?? Not so, ALL add-on Mods are in the JSGME folder and can be easily removed, or added, it is according to preferences of the user and his rig..
Not all..

Thus no George is not reading that right Wink

George Formby Wrote:
ACE-OF-ACES Wrote:Perfect example of that is Freddy's highly detailed P51 and P47 cockpits..
I have UP 2.1 and I have both of freddys cockpits, which can be changed thru JSGME. I know because I prefer the stock P-51 pit!!
Yes so many folks complained that they did pull it out in verison 2.1

On that note..

The more versions of UltraPak that come out since the orginal HSFX 4.0 releases the more it becomes like the original HSFX product..

Take the P51 flight models for example..

UltraPak 1.8 changed the original HSFX P51 flight models..

Changes that at the time were called 'more accurate' than the HSFX versions..

When in fact they were not..

And if you don't belive me..

Ask yourself why the those P51 FMs have changes in each release of UltraPack since 1.8..

Changed like 3 times..

Does not say much for the original claim that the 'first' change made them more accurate dose it?

Especially when you consider that with each change they changed them 'back' to values like the ones in the original HSFX 4.0 version..

Thus just another good reason to stick with the orignal and not the copy of it IMHO.

George Formby Wrote:
ACE-OF-ACES Wrote:And UltraPack is HSFX with the kitchen sink of all mods included..

Not true, UP is a stand alone project, that has the forethought to include HSFX as a part of its program to stand alone with the use of JSGME if you fly the SOW campaigns
Actually not true..

As noted above..

The UltraPak testing consisted of days where as HSFX took months

George Formby Wrote:
ACE-OF-ACES Wrote:And find it hard if not imposable to remove those mods..
Not true, JSGME, remember????
Only because they removed it in later versions remember???

George Formby Wrote:
ACE-OF-ACES Wrote:In short it is better IMHO to start with HSFX and add the mods you yourself want and not let the UltraPak guys decide for you which mods your going to like.
That statement is totally backwards, With UP you have all kinds of choice, AND the ability to turn off or on, add or remove ANY mod in the folder, where HSFX is built solely for the SOW side of the house!!
Actually George's statement is totally backwards..

As noted above

But his bias will not allow him to see it! Wink
#11

I was expecting you there Ace, with your "un-intentional" insults to send folks into a tizzy, but I will not go to that level, I will use straight facts, no personal swipes at you, like you love to take at me, like:
ACE-OF-ACES Wrote:Where as I can not say the same for George's biases against HSFX

I believe I mentioned before, I like both, and use both, now my preference is UP for adding mods, not being bias against HSFX, but see your trying to divert from the main issue of the post, its not about what I like, nor my opinion, just yours...

ACE-OF-ACES Wrote:Here is a perfect example of George's bias rearing it's ugly head..

again, where am I being bias , you seem to have latched on to that word, but as I say before, I have nothing against HSFX, UP is easier to use as far as turning mods off and on, thats not a bias statement, thats a fact.

ACE-OF-ACES Wrote:Also not how George convently forogets to address just how hard it is if not imposable to 'removed' mods that are included into the SFS files by UltraPak..
Nope, never "conveniently (correct spelling by the way)" forgot (another correct spelling) to address anything about removing mods in the SFS files, that's not my concern, just enjoying the game is my concern, not manipulating SFS files, I am not a modder and prefer to stay in my lane on that one.

ACE-OF-ACES Wrote:Given enough time I think he will even come around to my way of thinking about HSFX vs UltraPak
This post was not suppose to be a HSFX vs UP, it asked what UP was, YOU my friend have once again changed that subject, as far as coming around to your way of thinking, I think I said I like em both to a degree, it's just, one more time, I find it easier to manipulate my mods with UP, I can use the switcher that UP has to have a clean version of HSFX to play SEOW if I need to

ACE-OF-ACES Wrote:George Formby wrote:
ACE-OF-ACES wrote:One if you have different preferences than the UltraPak guys you will be very hard pressed to remove a mod they included..
If I am reading this right, it says they are hard to remove?? Not so, ALL add-on Mods are in the JSGME folder and can be easily removed, or added, it is according to preferences of the user and his rig..
Not all..
Thus no George is not reading that right Wink
"Not all" ???? Ya got no more than that???

ACE-OF-ACES Wrote:The UltraPak testing consisted of days where as HSFX took months
where did you get your timetable for UP testing?? if you go back and measure the time between 1.8,2.0, and 2.1 it seems to me that it was more than a couple of days??? Seriously where did you hear it took them days???
ACE-OF-ACES Wrote:George Formby wrote:

ACE-OF-ACES wrote:In short it is better IMHO to start with HSFX and add the mods you yourself want and not let the UltraPak guys decide for you which mods your going to like.


That statement is totally backwards, With UP you have all kinds of choice, AND the ability to turn off or on, add or remove ANY mod in the folder, where HSFX is built solely for the SOW side of the house!!


Actually George's statement is totally backwards..

As noted above

But his bias will not allow him to see it! Wink

as for this last statement, where is my statement backwards?? I only see where YOU state "as noted above" but where?? oh, that was your statement your referring to, so it must be right, no wait, you used my photo insert from my Generic Mod enabler to prove some point, but you see that enabler is the one from My UP 2.1, which if you notice, you can turn mods on and off with, so you actually helped to prove my point. Now can we drop all the George is this and that and get back to the whole issue of this post, What is UltraPack?? not HSFX vs Ultrapack.......

As for the main reason this post is here, UltraPack is a pack of mods designed to enhance the game IL2 1946, it adds enhanced scenery, the ability to manage your planes engine in more detail, safer DLLs , most if not all of zuti's mods, tougher buildings and bridges, Carrier mod w/ catapult , the CHOICE of using stock planes or reworked FM's to add more dimensions of historic handling, different improvements to 6 dof for TrackIR, the ability to turn on and off different online mod campaign files, such as Forgotten skies, Scorched Earth, and even to switch to plain 4.09 m if need be. adding mods can be done through the JSME file or a MOD file inside your main folder. UP 2.1 now sports an updater button, and a stand alone HSFX/UP switcher, with Mod enabler version 2.3.1.132, you also have a choice of EXE's and the Safe DLL's to help folks with older machines handle the kind of immersion that can only be compare to real world visuals.
#12

George Formby Wrote:the CHOICE of using stock planes or reworked FM's to add more dimensions of historic handling

how does one choose? is there an option in JSGME?

Did a pilot of each aircraft in real life ''rework'' the FMs so they are historically accurate or did a desk pilot rework them to how they think they should be?

i've also heard the makers of ultrapack altered some of the stock guns, is that true? If so, what did they alter and how? (i'm not looking for a how to but more a scale of increased or decreased power)

just asking, not trying to pick a fight although this question usually gets me yelled at.
#13

Migalex asked a reasonable question - What is ultrapack?

Did he ask for a run-through of every going-round-in-circles debate on mods that this forum has ever had? Evidently he's going to get one...
#14

LOL, I ain't gonna yell at ya brother, and I remember sometime back there was an option to using the default FM for the mustang, I think now there are just more types of P-51's in the stable. I don't get into all the FM argument, and to tell the truth, I can't ell the difference in how each of the mustangs fly, I just know Ace likes to always bring it up and I do remember some kind of alternative for using the FM's in question, I do know that the Mustang was chosen to be the best of the best during the war, yet at times in this game it handles like a tricycle, but hey, a Russian company came up with the game, so it makes sense to have some Russian planes best the mustang here. I have NEVER heard of any weapons files being messed with, and these questions are better asked of the creators of the UltraPack, not me, I am not a modder, I just like to play the game, and I am gonna say this again, the question was asked what is UltraPack?? I gave an answer as best as I know how to put it, if you are concerned with FM's weapons, or if you wannna VS it against HSFX, start another discussion, because I do seem to remember some rule here about.....who wants to say it?......... :OO
#15

George Formby Wrote:I do seem to remember some rule here about.....who wants to say it?


I will... Stay on topic

Now will you two guys go out for a ice cream togather :wink:


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