16.08.2010, 04:37
WOW I get back and WOW
Thank you very much,
This is great for the game
I will be using them
Planemad
Thank you very much,
This is great for the game
I will be using them
Planemad
walter_solito Wrote:HI mate!If you let my mod overwrite CY6's mod (overwrite his class files and mix my and his effect files ) then, it depens on how your configure your Stationary.ini and technics.ini files if you configure your Stationary.ini and technics.ini files as my description in FMB you will have chimmney_Smoke_house1 instead for Yellowsmoke chimmney_Smoke_house2 instead for Bluesmoke, chimmney_Smoke_house3 instead for Redsmoke and chimmney_Smoke_white instead for Greensmoke, but if you configure your Stationary.ini and technics.ini files as his description it will be the reverse case, so if configure your Stationary.ini and technics.ini files as CY6's way you can have his effects, and add these line to your stationary.ini file which you have configured as CY6's:
Those smokes are really interesting for the game but they have some class files shared with CY6 colored smokes mod and above all they shared the slot for smoke from 16 to 19 so is impossible to have both together!
Can you please look at this and make both compatible?
If you need the link to CY6 colored smokes it's here:
http://www.mediafire.com/?l1nla2wmt5a
regards
walter
TomFF Wrote:Hello stuka_40, thanks for your mod!Well, i don't use HSFX or other packs so i can't help you! first put the effect on map the icon "?" will begin to blink, press enter you will go to 3D mod in FMB, hold the right mouse button and F4 button att the same time now move you mouse forward to lift the effect and backward to lower it.
...The birds showed a "?" to the symbol on the map when placed.
I also tried to use your tip regarding elevation (height) of the birds.
"you can hold F4+right mouse botton to adjust the high of these objects(lift up or down). "
To be honest I don't know when to press this combination, when placing the birds or when selecting them, but the combination didn't do anything for me.
After some attempts, I tried to place the birds with the "JSGME" mods folder and utility and got the following note:
"Folder "Effects" has already been added by the "00_Philip_ed_Bullets_Intermittent_Smoketrail_V1" mod.
Folder "Effects\smokes" has already been added by the "00_Philip_ed_Bullets_Intermittent_Smoketrail_V1" mod."
Maybe a conflict..
Thanks for tips, would like to fly through some birds while landing. :wink:
Cheers
Tom
lowfighter Wrote:It would be nice to have a small program to automatically place the smokes on the villages of a given map. It's probably not hard to write (I'll try that in matlab but for community usage someone needs to write it such that it will be a windows .exe.)My purpose was to not decorate all houses in villages or towns because it will be very time consuming, i did it mostly to put there the most activity will happen for example tank battle in some villages or so which you have placed static cameras, because the small chimney effects for houses are not visible from far distances, but if you have such idea you can do as you want maybe some peopel have usage for it. THX for asking.
But the idea would be the following. Have a list of village house TYPES and to each type associate a given height (the height of the smoke to be placed which we can determine for each type using FMB).
Next the prog would take as input the buidings of the map say winter Moskow map (the list of the buildings with their positions can be obtained using the actors.static extract comand for the map in question). The program would then run through the buildings and whenever it would encounter a village house it would write in an output mission file a smoke at the position of the house and with the height corresponding to that house type. The output would be so just a mission template containing the smokes, so you can add them to any mission. A small map like Moskow still contains a lot of village houses so if every house gets a smoke there'll be perhaps too many smokes and the mission would be unplayable. So then there's the option that the program to scale the number of smokes randomly say to 10% or 20 % or whatever a good number would be for that map...
RadPig94 Wrote:yesssssssss must shoot birds
stuka_40 Wrote:yesssssssss must shoot stukaRadPig94 Wrote:yesssssssss must shoot birds
They are invuuuulnerable.