"Flight combat simulation Game" What is it?
#1

I wanted to get some opinions from the other gamers as to what they think a flight combat simulation game actually is? I find the basic problem with playing a game of any sort is that there must be rules and that the people involved must first clearly say or write what they are trying to do. In other words before creating those rules it seems to me the participants must agree on what is being attempted or the result will be a set of rules that reflects a confused agenda.


For me I have decided that a combat flight simulation game should first and foremost attempt to simulate the known laws a physics in order for things like the flight characteristics of the modeled aircraft to be simulated. It's come to my attention that many of the players oddly enough don't seem to care about maintaining the integrity of the game because they are intentionally going about a process of corrupting the foundation of the game as a simulation by making it so that the physics can no longer be modeled properly. As an example when maps are used in the game that are made to the wrong scale it would seem to me that a warpage in space and time by default is being created. For example there would no longer be any way to tell on a half scale map if an aircraft's ground speed and maximum range has been doubled or if the surface of the earth has somehow magically supposed to have shrunk.

My question then would be if one is saying that the earth's surface somehow shrunk how can someone possibly still claim they are still playing a "combat simulation game" since there is no such geological condition that could possibly account for something like that happening? Or if one is saying that the Aircraft's ground speed and maximum range are now doubled how can they claim that they have not created bogus characteristics for each and every aircraft used in the game all in one foul swoop?

Also there is the problem on a half scale map of the mountain ranges also being reduced to half their true height so there is no way to tell if a plane should be considered to have crashed if it was not taken to a higher altitude that would have been needed to cross over the range.

For myself I have decided that a combat flight simulation game which is based on any historical era should make an attempt to recreate the laws of physics and chemistry and also present situations that could have happened hypothetically in that historical situation had things gone a bit differently.

For example placing a Japanese aircraft carrier a bit closer to Hawaii in an attempt to have a mission in the game that is similar to the Pearl Harbor attack than the ship actually sailed to historically would be an example of something that hypothetically could have happened had the war gone differently. On the other hand to me claiming that the surface of the earth might have somehow shrunk to half it's size would not be something that hypothetically could have happened had the war gone differently and so therefore a mission that does this would no longer fit a logical definition of what is a combat flight simulation game . In other words to me a "combat flight sim does not need to and actually can not be historically accurate in order for it to be called a "combat flight simulation game". The actual point of the game is to place the players in hypothetical situations had the war gone a bit differently using modeled aircraft that are intended to have almost the same or similar characteristics in the simulated virtual environment of the sim.

In my opinion there is also no need to have missions that cover huge areas of the earth since the game is a tactical one and was never intended to be strategic level. If I wanted to play a strategic game that covers a huge area of the pacific theater I would simply pick a game that was intended for that purpose from onset where I could also control movements of the armies and navel units.

If the goal of the game is mainly to be historically accurate as many players seem to be saying then it seems to me that a game based on a map that is made intentionally out of scale is not historically accurate since there is no historical proof that portions of the surface of the earth were ever reduced to 1/4, 1/2 or 3/4 of it's size.

A number of people have claimed that my argument "does not make sense" and my response to them is what part of saying that the earth surface does not tent to shrink to other scales is so difficult to understand? It seems like a very simple concept that should be easily understood to anyone who is an adult.
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#2

It depends on what meaning and emphasis you place upon the labels applied. 'Simulation' and 'Game' are two different themes, and in order to encompass both, compromises must be made. The people who create such software have an objective in mind, an idea of what they want the game to be, and the simulation tends to sit in with that to a greater or lesser degree. Much depends on the profit factor. If the company can't sell the software, historrical accuracy means absolutely nothing. After all, Hollywood has been selling fantasy history for a century or so.
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#3

Il-2 would be considered a hybrid, a simulator that has the features of a game. You place real world aircraft and objects, maybe even recreate a campaign exactly as it happened minute by minute, that's the sim part. But you get a scoring at the end of each mission, so that's the game part.
Every combat flight sim I know of has some scoring or otherwise. FSX is an example of a non-combat sim(at least Gold edition) where you get scored for say running the Reno Air Race course. And then if you do something wrong like overspeed or such the mission will end, no showing what happens, it just ends.
The only two I can think of that do not act like a game are Flightgear and X-Plane. Flightgear, when I flew it, does not do combat, and flies realistically. To see what happens when you crash, I found that the plane simply bounces.
X-Plane does not do any scoring, when you crash, it makes your plane inoperable, and systems can fail whenever you want. There is missile combat(no guns, bombs, etc for AI). It was never intended to be a game in the first place anyway, but a flight trainer. That's why the graphics are not the greatest in the world(version 9, 10 it changes)
YsFlight is all about combat flight. You get points added for killing enemy targets, or deducted for killing friendlies. Essentially the same as Il-2 but free and very poor graphics(unless you do some digging and get mods, which have way better planes)
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#4

caldrail Wrote:It depends on what meaning and emphasis you place upon the labels applied. 'Simulation' and 'Game' are two different themes, and in order to encompass both, compromises must be made. The people who create such software have an objective in mind, an idea of what they want the game to be, and the simulation tends to sit in with that to a greater or lesser degree. Much depends on the profit factor. If the company can't sell the software, historrical accuracy means absolutely nothing. After all, Hollywood has been selling fantasy history for a century or so.
and i'd say ubisoft did a good job on mixing both the historical accuracy and the Game feel, planes feel real and to make it better for even people who don't play flight games much they add things like digital/analog speed bars,altimeters, and compass and also adding in Icons for the planes
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#5

Ahh I see Henry is back pushing his "it's not 1:1 scale" barrow again.... Henry, in the amount of time you have spent criticising non 1:1 scale maps on various forums, you could have created a shitload of your own 1:1 scale maps to release to the community. You have a valid point that the earth can't be shrunken, a concept that is well understood by this adult, but as has been pointed out countless times on various forums to you, the game is all about the compromise between historical accruacy and playability and the users expectations...., a concept that you seem to have difficulty understanding.

FFS man, give it a rest

Cheers

Quelty
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#6

Quote:Ahh I see Henry is back pushing his "it's not 1:1 scale" barrow again.... Henry, in the amount of time you have spent criticising non 1:1 scale maps on various forums, you could have created a shitload of your own 1:1 scale maps to release to the community. You have a valid point that the earth can't be shrunken, a concept that is well understood by this adult, but as has been pointed out countless times on various forums to you, the game is all about the compromise between historical accruacy and playability and the users expectations...., a concept that you seem to have difficulty understanding.

FFS man, give it a rest



+1


Variety & versatility is the spice of life ...especially when it comes to maintaining flight game interests for those other than complete purists.
We at WTE believe in attempting to satisfy the majority rather than the minority ...flexibility in map scaling makes this an achievable objective.

Cheers n Beers Smile

Sik
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