15.10.2010, 09:48
hi all
CharlyGolf effect mod.
release video for the effect mod:
http://www.youtube.com/watch?v=X3-6mnpyOyQ
______________________
Instal instructions:
extract to your MODS folder.
You need BombBayDoorPlus mod to have this mod working.
if you haven't have bombbaydoor Plus you need to download it here:
viewtopic.php?f=18&t=10234
This mod should be the one on the top of the MODS folder for some reason.
You can use PAT smoke mod, but you should delete any controls linked to activating or even changing smoke.
the game will CRASH when you hit one of those buttons.
______________
DOWNLOAD:
from filefront:
http://www.filefront.com/17391435/00_archers Charly Golf effect mod.zip
_____________
tested:
tested with and created in U.I. 1.1 V4.09B1M
conf.ini:
Only use effects=0 or effects=1 in conf.ini
effects=2 can cause texture flickering bugs.
This effect mod is based on plutonium effect mod from Holy Grail, Potenz and Wolfighter.
http://www.youtube.com/watch?v=QNKeEK34 ... re=related
I also used effects from socorrista.
http://ultrapack.il2war.com/index.php?topic=2691
I also used 1 effect from AFX_Revolution_V09
This effect mod is a little bit less FPS friendly as plutonium mod,
except for napalm.
and high altitude contrails.
and vehicle explosions.
this is my first effect mod.
______________________________________________________________________
changed effects:
Ground:
All kinds of Water splashes changed (bombs, bullets, cannon, big bombs)
water splashes are less high and they disperse more
250bomb explosion effect changed (linked to plane crash explosion).
bullet ground hit effect changed
NAPALM uses less particles.
building smoke changed a little bit.
Air:
bullet hits changed:
now even bullet hits generate smoke,
and it looks like they are burning.
Fuel tank smoke and engine smoke look different now,
Fuel tank smoke has a thick intermitted smoke trail (the long one lasts 17 seconds)
fuel tank smoke uses 2 contrails.
Engine smoke is lasts 5 seconds.
high altitude contrail has less emitfrq now (more possible bombers =P).
mid air explosion changed (WIP version shown in video! it looks better now )
fire changed.
fuel tank leak is a little bit longer.
Stall vortexes longer and thinner.
oil smoke uses 2 contrails.
engine start smoke from plutonium effect mod lasts longer now.
ground dusts changed.
water splashes from planes hitting the water changed.
larger gunshells, langer lasting. .eff from socorrista's original gunshell mod.
crashed plane smoke and fire textures from socorrista.
ships:
All ship smokes changed.
ship front wave and wake changed.
ship explosion smaller (linked to the vehicle explosion)
pipe smoke with textures from socorrista
vehicles:
vehicle explosion smaller.
changed size and emitfrq dying cars and tanks, and static planes.
static plane fire and smoke failed.
tank dust from socorrista but way shorter and smaller.
tank firing smoke colour (untested when writing this)
fuel explosion changed.
trains:
locomotive explosion (linked to vehicle explosion)
train steam Smoke from socorrista (but edited).
(I would still like another name for the mod)
_____________________________________________________________________________________________
I hope you like the mod
Kedrednael/ Archer
CharlyGolf effect mod.
release video for the effect mod:
http://www.youtube.com/watch?v=X3-6mnpyOyQ
______________________
Instal instructions:
extract to your MODS folder.
You need BombBayDoorPlus mod to have this mod working.
if you haven't have bombbaydoor Plus you need to download it here:
viewtopic.php?f=18&t=10234
This mod should be the one on the top of the MODS folder for some reason.
You can use PAT smoke mod, but you should delete any controls linked to activating or even changing smoke.
the game will CRASH when you hit one of those buttons.
______________
DOWNLOAD:
from filefront:
http://www.filefront.com/17391435/00_archers Charly Golf effect mod.zip
_____________
tested:
tested with and created in U.I. 1.1 V4.09B1M
conf.ini:
Only use effects=0 or effects=1 in conf.ini
effects=2 can cause texture flickering bugs.
This effect mod is based on plutonium effect mod from Holy Grail, Potenz and Wolfighter.
http://www.youtube.com/watch?v=QNKeEK34 ... re=related
I also used effects from socorrista.
http://ultrapack.il2war.com/index.php?topic=2691
I also used 1 effect from AFX_Revolution_V09
This effect mod is a little bit less FPS friendly as plutonium mod,
except for napalm.
and high altitude contrails.
and vehicle explosions.
this is my first effect mod.
______________________________________________________________________
changed effects:
Ground:
All kinds of Water splashes changed (bombs, bullets, cannon, big bombs)
water splashes are less high and they disperse more
250bomb explosion effect changed (linked to plane crash explosion).
bullet ground hit effect changed
NAPALM uses less particles.
building smoke changed a little bit.
Air:
bullet hits changed:
now even bullet hits generate smoke,
and it looks like they are burning.
Fuel tank smoke and engine smoke look different now,
Fuel tank smoke has a thick intermitted smoke trail (the long one lasts 17 seconds)
fuel tank smoke uses 2 contrails.
Engine smoke is lasts 5 seconds.
high altitude contrail has less emitfrq now (more possible bombers =P).
mid air explosion changed (WIP version shown in video! it looks better now )
fire changed.
fuel tank leak is a little bit longer.
Stall vortexes longer and thinner.
oil smoke uses 2 contrails.
engine start smoke from plutonium effect mod lasts longer now.
ground dusts changed.
water splashes from planes hitting the water changed.
larger gunshells, langer lasting. .eff from socorrista's original gunshell mod.
crashed plane smoke and fire textures from socorrista.
ships:
All ship smokes changed.
ship front wave and wake changed.
ship explosion smaller (linked to the vehicle explosion)
pipe smoke with textures from socorrista
vehicles:
vehicle explosion smaller.
changed size and emitfrq dying cars and tanks, and static planes.
static plane fire and smoke failed.
tank dust from socorrista but way shorter and smaller.
tank firing smoke colour (untested when writing this)
fuel explosion changed.
trains:
locomotive explosion (linked to vehicle explosion)
train steam Smoke from socorrista (but edited).
(I would still like another name for the mod)
_____________________________________________________________________________________________
I hope you like the mod
Kedrednael/ Archer