CK Action Shots.
#16

=BLW=PabloSniper Wrote:Congratulations DM, AWESOME work!! Big Grin


Thanks Pablo and I will say thank you on behalf of the team.


Deutschmark
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#17

Just thinking.. why is that only the german planes are being chased Big Grin ?
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#18

I was the one on the German planes and I was taking
Photos of others coming after me so it just worked out that way.


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#19

Deutschmark Wrote:I was the one on the German planes and I was taking
Photos of others coming after me so it just worked out that way.


Deutschmark

lol :lol: :lol:

Lets hope you do better when bullets are added Arrow Then you'll be running :wink:

Planemad
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#20

There being chased back to thier side of the lines Smile

SOP for the German Air Corps in the Great War for Scouts was no crossing over No Man's Land...Smile
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#21

This is a dammed good site man,
you can ask everything (with fast responds) you can donwload a awesome lot,
This i just the best server i have ever seen for a game.
Canvas knights also looks really great.
Thanks guys
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#22

No problem Mr_Michiel and thanks on behalf of AAS for the compliments :wink:

Planemad
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#23

woo hoo..thx for sharing
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#24

Hi

any chance of some ground troops pics, if possible? Tanks etc?

cheers :wink:
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#25

SVHAK Wrote:Hi

any chance of some ground troops pics, if possible? Tanks etc?

cheers :wink:


As soon as we have them in game and working there will be photos
And they are user operated with full tank interiors as well.
We are also working on what we call the human on the ground
He is also user operated we have him in game but he is still
Mechanical in his movements so we have some work still left to
Do to get his movements more human like, he can walk, turn
Upper body, point his gun and shoot and he screams when he
Gets shot, photos will come on him as well once we have him
Fully developed.


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#26

Well if we get to play as the Poor Bloody Infantry then I shall love to advance with fellow Tommys on the 1st of July 1916 and advance with troops during the Arras Assault 1917 then go in the air and during bloody April Big Grin

Its more of a world war one simulator that a flight sim :mrgreen:

Many Congrats DM :Smile)

Planemad
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#27

When VSF sand box sim was first put out over a year ago I started
To develop the human on the ground, I brought the idea up to the
Developer of VSF and he said to me that was a whole new world to
Him as VSF was made for mechanical things and not human like things
I asked for some animations from him for this and he came through
With a few for me, I was able to get the upper body and his arms moving
And have him shoot his gun, just about a month ago the developer gave
Me a new animation and I was able to get my humans legs to walk, its
Still very much a WIP but its getting there and we still need to get his
Movements more human like, here is a photo of my human on the ground
WW2 German low ploy test model I made in game that I been working on for this.
[Image: German.png]

The human on the ground when fully develop will end up in CK as a user
Operated game piece.



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#28

The Wehrmacht look very good :o Keep it up DM Big Grin

Will they have rag-doll when ripped apart by machine gun fire or a shell in no man's land

and will the planes crash like in rise of flight e.g they bend and parts of the plane snap off :-?

But on the whole this sounds like the best game to come out ever :mrgreen: P

Planemad
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#29

The rag- doll effect will come into play with its damage model.

We are waiting on getting beta 3 back from the developer and as soon as
We have it the beta testers will go through it and make sure all is working ok.
Then we move on to beta 4 with full damage model for all things in the sim,
I am looking at trying to have the damage something like in IL2, so we will
See what comes of it.


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#30

Cool :mrgreen: But maybe Rise Of Flight plane damage would look good :-? along with planes skidding and parts ripping would be good - not having planes exploding on impacted would be more realistic - and will you release an open beta :?:

Planemad
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